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libsdl_fwd.h
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1 /* Copyright (c) 2010 Wildfire Games
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
4  * a copy of this software and associated documentation files (the
5  * "Software"), to deal in the Software without restriction, including
6  * without limitation the rights to use, copy, modify, merge, publish,
7  * distribute, sublicense, and/or sell copies of the Software, and to
8  * permit persons to whom the Software is furnished to do so, subject to
9  * the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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21  */
22 
23 /*
24  * forward declaration of SDL_Event
25  */
26 
27 #ifndef INCLUDED_SDL_FWD
28 #define INCLUDED_SDL_FWD
29 
30 // 2006-08-26 SDL is dragged into 6 of our 7 static library components.
31 // it must be specified in each of their "extern_libs" so that the
32 // include path is set and <SDL.h> can be found.
33 //
34 // obviously this is bad, so we work around the root cause. mostly only
35 // SDL_Event is needed. unfortunately it cannot be forward-declared,
36 // because it is a union (regrettable design mistake).
37 // we fix this by wrapping it in a struct, which can safely be
38 // forward-declared and used for SDL_Event_* parameters.
39 struct SDL_Event_;
40 
41 #endif // #ifndef INCLUDED_SDL_FWD
Definition: libsdl.h:51