30 # include <GLES2/gl2ext.h> 32 # include <OpenGL/glext.h> 34 # include <GL/glext.h> 38 # include <GL/wglext.h> 72 #define pglActiveTextureARB glActiveTexture 73 #define pglBlendColorEXT glBlendColor 74 #define pglBlendEquationEXT glBlendEquation 75 #define pglClientActiveTextureARB glClientActiveTexture 76 #define pglCompressedTexImage2DARB glCompressedTexImage2D 78 #define pglAttachObjectARB glAttachShader 79 #define pglBindAttribLocationARB glBindAttribLocation 80 #define pglCompileShaderARB glCompileShader 81 #define pglCreateProgramObjectARB glCreateProgram 82 #define pglCreateShaderObjectARB glCreateShader 83 #define pglDeleteProgram glDeleteProgram 84 #define pglDeleteShader glDeleteShader 85 #define pglDisableVertexAttribArrayARB glDisableVertexAttribArray 86 #define pglEnableVertexAttribArrayARB glEnableVertexAttribArray 87 #define pglGetActiveUniformARB glGetActiveUniform 88 #define pglGetProgramiv glGetProgramiv 89 #define pglGetProgramInfoLog glGetProgramInfoLog 90 #define pglGetShaderiv glGetShaderiv 91 #define pglGetShaderInfoLog glGetShaderInfoLog 92 #define pglGetUniformLocationARB glGetUniformLocation 93 #define pglLinkProgramARB glLinkProgram 94 #define pglShaderSourceARB glShaderSource 95 #define pglUniform1fARB glUniform1f 96 #define pglUniform2fARB glUniform2f 97 #define pglUniform3fARB glUniform3f 98 #define pglUniform4fARB glUniform4f 99 #define pglUniform1iARB glUniform1i 100 #define pglUniformMatrix4fvARB glUniformMatrix4fv 101 #define pglUseProgramObjectARB glUseProgram 102 #define pglVertexAttribPointerARB glVertexAttribPointer 104 #define pglBindBufferARB glBindBuffer 105 #define pglBufferDataARB glBufferData 106 #define pglBufferSubDataARB glBufferSubData 107 #define pglDeleteBuffersARB glDeleteBuffers 108 #define pglGenBuffersARB glGenBuffers 109 #define pglMapBufferARB glMapBuffer 110 #define pglUnmapBufferARB glUnmapBuffer 112 #define pglBindFramebufferEXT glBindFramebuffer 113 #define pglCheckFramebufferStatusEXT glCheckFramebufferStatus 114 #define pglDeleteFramebuffersEXT glDeleteFramebuffers 115 #define pglFramebufferTexture2DEXT glFramebufferTexture2D 116 #define pglGenFramebuffersEXT glGenFramebuffers 118 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT 119 #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0 120 #define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING 121 #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE 122 #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER 124 #define GL_CLAMP_TO_BORDER GL_CLAMP_TO_EDGE // TODO: should fix code that relies on GL_CLAMP_TO_BORDER 126 typedef GLuint GLhandleARB;
133 FUNC2(
void, glDrawRangeElementsEXT, glDrawRangeElements,
"1.2", (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid*))
136 FUNC2(
void, glMultiTexCoord2fARB, glMultiTexCoord2f, "1.3", (
int,
float,
float))
137 FUNC2(
void, glMultiTexCoord3fARB, glMultiTexCoord3f, "1.3", (
int,
float,
float,
float))
138 FUNC2(
void, glActiveTextureARB, glActiveTexture, "1.3", (
int))
139 FUNC2(
void, glClientActiveTextureARB, glClientActiveTexture, "1.3", (
int))
142 FUNC2(
void, glBlendColorEXT, glBlendColor, "1.4", (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
145 FUNC2(
void, glBlendEquationEXT, glBlendEquation, "1.4", (GLenum mode))
148 FUNC2(
void, glBindBufferARB, glBindBuffer, "1.5", (
int target, GLuint buffer))
149 FUNC2(
void, glDeleteBuffersARB, glDeleteBuffers, "1.5", (GLsizei n, const GLuint* buffers))
150 FUNC2(
void, glGenBuffersARB, glGenBuffers, "1.5", (GLsizei n, GLuint* buffers))
151 FUNC2(
bool, glIsBufferARB, glIsBuffer, "1.5", (GLuint buffer))
152 FUNC2(
void, glBufferDataARB, glBufferData, "1.5", (
int target, GLsizeiptrARB size, const
void* data,
int usage))
153 FUNC2(
void, glBufferSubDataARB, glBufferSubData, "1.5", (
int target, GLintptrARB offset, GLsizeiptrARB size, const
void* data))
154 FUNC2(
void, glGetBufferSubDataARB, glGetBufferSubData, "1.5", (
int target, GLintptrARB offset, GLsizeiptrARB size,
void* data))
155 FUNC2(
void*, glMapBufferARB, glMapBuffer, "1.5", (
int target,
int access))
156 FUNC2(
bool, glUnmapBufferARB, glUnmapBuffer, "1.5", (
int target))
157 FUNC2(
void, glGetBufferParameterivARB, glGetBufferParameteriv, "1.5", (
int target,
int pname,
int* params))
158 FUNC2(
void, glGetBufferPointervARB, glGetBufferPointerv, "1.5", (
int target,
int pname,
void** params))
161 FUNC2(
void, glCompressedTexImage3DARB, glCompressedTexImage3D, "1.3", (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*))
162 FUNC2(
void, glCompressedTexImage2DARB, glCompressedTexImage2D, "1.3", (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*))
163 FUNC2(
void, glCompressedTexImage1DARB, glCompressedTexImage1D, "1.3", (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*))
164 FUNC2(
void, glCompressedTexSubImage3DARB, glCompressedTexSubImage3D, "1.3", (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*))
165 FUNC2(
void, glCompressedTexSubImage2DARB, glCompressedTexSubImage2D, "1.3", (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*))
166 FUNC2(
void, glCompressedTexSubImage1DARB, glCompressedTexSubImage1D, "1.3", (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*))
167 FUNC2(
void, glGetCompressedTexImageARB, glGetCompressedTexImage, "1.3", (GLenum, GLint, GLvoid*))
170 FUNC(GLboolean, glIsRenderbufferEXT, (GLuint renderbuffer))
171 FUNC(
void, glBindRenderbufferEXT, (GLenum target, GLuint renderbuffer))
172 FUNC(
void, glDeleteRenderbuffersEXT, (GLsizei n, const GLuint *renderbuffers))
173 FUNC(
void, glGenRenderbuffersEXT, (GLsizei n, GLuint *renderbuffers))
174 FUNC(
void, glRenderbufferStorageEXT, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
175 FUNC(
void, glGetRenderbufferParameterivEXT, (GLenum target, GLenum pname, GLint *params))
176 FUNC(GLboolean, glIsFramebufferEXT, (GLuint framebuffer))
177 FUNC(
void, glBindFramebufferEXT, (GLenum target, GLuint framebuffer))
178 FUNC(
void, glDeleteFramebuffersEXT, (GLsizei n, const GLuint *framebuffers))
179 FUNC(
void, glGenFramebuffersEXT, (GLsizei n, GLuint *framebuffers))
180 FUNC(GLenum, glCheckFramebufferStatusEXT, (GLenum target))
181 FUNC(
void, glFramebufferTexture1DEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
182 FUNC(
void, glFramebufferTexture2DEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
183 FUNC(
void, glFramebufferTexture3DEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
184 FUNC(
void, glFramebufferRenderbufferEXT, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
185 FUNC(
void, glGetFramebufferAttachmentParameterivEXT, (GLenum target, GLenum attachment, GLenum pname, GLint *params))
186 FUNC(
void, glGenerateMipmapEXT, (GLenum target))
187 FUNC(
void, glBlitFramebufferEXT, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))
188 FUNC(
void, glDrawBuffers, (GLsizei n, const GLenum *bufs))
191 FUNC(
void, glProgramStringARB, (GLenum target, GLenum
format, GLsizei len, const GLvoid *
string))
192 FUNC(
void, glBindProgramARB, (GLenum target, GLuint program))
193 FUNC(
void, glDeleteProgramsARB, (GLsizei n, const GLuint *programs))
194 FUNC(
void, glGenProgramsARB, (GLsizei n, GLuint *programs))
195 FUNC(
void, glProgramEnvParameter4dARB, (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
196 FUNC(
void, glProgramEnvParameter4dvARB, (GLenum target, GLuint index, const GLdouble *params))
197 FUNC(
void, glProgramEnvParameter4fARB, (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
198 FUNC(
void, glProgramEnvParameter4fvARB, (GLenum target, GLuint index, const GLfloat *params))
199 FUNC(
void, glProgramLocalParameter4dARB, (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
200 FUNC(
void, glProgramLocalParameter4dvARB, (GLenum target, GLuint index, const GLdouble *params))
201 FUNC(
void, glProgramLocalParameter4fARB, (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
202 FUNC(
void, glProgramLocalParameter4fvARB, (GLenum target, GLuint index, const GLfloat *params))
203 FUNC(
void, glGetProgramEnvParameterdvARB, (GLenum target, GLuint index, GLdouble *params))
204 FUNC(
void, glGetProgramEnvParameterfvARB, (GLenum target, GLuint index, GLfloat *params))
205 FUNC(
void, glGetProgramLocalParameterdvARB, (GLenum target, GLuint index, GLdouble *params))
206 FUNC(
void, glGetProgramLocalParameterfvARB, (GLenum target, GLuint index, GLfloat *params))
207 FUNC(
void, glGetProgramivARB, (GLenum target, GLenum pname, GLint *params))
208 FUNC(
void, glGetProgramStringARB, (GLenum target, GLenum pname, GLvoid *
string))
209 FUNC(GLboolean, glIsProgramARB, (GLuint program))
215 FUNC3(
void, glDeleteObjectARB, glDeleteShader, "2.0", (GLhandleARB obj))
216 FUNC3(
void, glDeleteObjectARB, glDeleteProgram, "2.0", (GLhandleARB obj))
220 FUNC2(
void, glDetachObjectARB, glDetachShader, "2.0", (GLhandleARB containerObj, GLhandleARB attachedObj))
221 FUNC2(GLhandleARB, glCreateShaderObjectARB, glCreateShader, "2.0", (GLenum shaderType))
222 FUNC2(
void, glShaderSourceARB, glShaderSource, "2.0", (GLhandleARB shaderObj, GLsizei count, const
char **
string, const GLint *length))
223 FUNC2(
void, glCompileShaderARB, glCompileShader, "2.0", (GLhandleARB shaderObj))
224 FUNC2(GLhandleARB, glCreateProgramObjectARB, glCreateProgram, "2.0", (
void))
225 FUNC2(
void, glAttachObjectARB, glAttachShader, "2.0", (GLhandleARB containerObj, GLhandleARB obj))
226 FUNC2(
void, glLinkProgramARB, glLinkProgram, "2.0", (GLhandleARB programObj))
227 FUNC2(
void, glUseProgramObjectARB, glUseProgram, "2.0", (GLhandleARB programObj))
228 FUNC2(
void, glValidateProgramARB, glValidateProgram, "2.0", (GLhandleARB programObj))
229 FUNC2(
void, glUniform1fARB, glUniform1f, "2.0", (GLint location, GLfloat v0))
230 FUNC2(
void, glUniform2fARB, glUniform2f, "2.0", (GLint location, GLfloat v0, GLfloat v1))
231 FUNC2(
void, glUniform3fARB, glUniform3f, "2.0", (GLint location, GLfloat v0, GLfloat v1, GLfloat v2))
232 FUNC2(
void, glUniform4fARB, glUniform4f, "2.0", (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3))
233 FUNC2(
void, glUniform1iARB, glUniform1i, "2.0", (GLint location, GLint v0))
234 FUNC2(
void, glUniform2iARB, glUniform2i, "2.0", (GLint location, GLint v0, GLint v1))
235 FUNC2(
void, glUniform3iARB, glUniform3i, "2.0", (GLint location, GLint v0, GLint v1, GLint v2))
236 FUNC2(
void, glUniform4iARB, glUniform4i, "2.0", (GLint location, GLint v0, GLint v1, GLint v2, GLint v3))
237 FUNC2(
void, glUniform1fvARB, glUniform1fv, "2.0", (GLint location, GLsizei count, const GLfloat *value))
238 FUNC2(
void, glUniform2fvARB, glUniform2fv, "2.0", (GLint location, GLsizei count, const GLfloat *value))
239 FUNC2(
void, glUniform3fvARB, glUniform3fv, "2.0", (GLint location, GLsizei count, const GLfloat *value))
240 FUNC2(
void, glUniform4fvARB, glUniform4fv, "2.0", (GLint location, GLsizei count, const GLfloat *value))
241 FUNC2(
void, glUniform1ivARB, glUniform1iv, "2.0", (GLint location, GLsizei count, const GLint *value))
242 FUNC2(
void, glUniform2ivARB, glUniform2iv, "2.0", (GLint location, GLsizei count, const GLint *value))
243 FUNC2(
void, glUniform3ivARB, glUniform3iv, "2.0", (GLint location, GLsizei count, const GLint *value))
244 FUNC2(
void, glUniform4ivARB, glUniform4iv, "2.0", (GLint location, GLsizei count, const GLint *value))
245 FUNC2(
void, glUniformMatrix2fvARB, glUniformMatrix2fv, "2.0", (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
246 FUNC2(
void, glUniformMatrix3fvARB, glUniformMatrix3fv, "2.0", (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
247 FUNC2(
void, glUniformMatrix4fvARB, glUniformMatrix4fv, "2.0", (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
248 FUNC3(
void, glGetObjectParameterfvARB, glGetProgramfv, "2.0", (GLhandleARB obj, GLenum pname, GLfloat *params))
249 FUNC3(
void, glGetObjectParameterfvARB, glGetShaderfv, "2.0", (GLhandleARB obj, GLenum pname, GLfloat *params))
250 FUNC3(
void, glGetObjectParameterivARB, glGetProgramiv, "2.0", (GLhandleARB obj, GLenum pname, GLint *params))
251 FUNC3(
void, glGetObjectParameterivARB, glGetShaderiv, "2.0", (GLhandleARB obj, GLenum pname, GLint *params))
252 FUNC3(
void, glGetInfoLogARB, glGetProgramInfoLog, "2.0", (GLhandleARB obj, GLsizei maxLength, GLsizei *length,
char *infoLog))
253 FUNC3(
void, glGetInfoLogARB, glGetShaderInfoLog, "2.0", (GLhandleARB obj, GLsizei maxLength, GLsizei *length,
char *infoLog))
254 FUNC2(
void, glGetAttachedObjectsARB, glGetAttachedShaders, "2.0", (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj))
255 FUNC2(GLint, glGetUniformLocationARB, glGetUniformLocation, "2.0", (GLhandleARB programObj, const
char *name))
256 FUNC2(
void, glGetActiveUniformARB, glGetActiveUniform, "2.0", (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type,
char *name))
257 FUNC2(
void, glGetUniformfvARB, glGetUniformfv, "2.0", (GLhandleARB programObj, GLint location, GLfloat *params))
258 FUNC2(
void, glGetUniformivARB, glGetUniformiv, "2.0", (GLhandleARB programObj, GLint location, GLint *params))
259 FUNC2(
void, glGetShaderSourceARB, glGetShaderSource, "2.0", (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source))
262 FUNC2(
void, glVertexAttrib1fARB, glVertexAttrib1f, "2.0", (GLuint index, GLfloat v0))
263 FUNC2(
void, glVertexAttrib1sARB, glVertexAttrib1s, "2.0", (GLuint index, GLshort v0))
264 FUNC2(
void, glVertexAttrib1dARB, glVertexAttrib1d, "2.0", (GLuint index, GLdouble v0))
265 FUNC2(
void, glVertexAttrib2fARB, glVertexAttrib2f, "2.0", (GLuint index, GLfloat v0, GLfloat v1))
266 FUNC2(
void, glVertexAttrib2sARB, glVertexAttrib2s, "2.0", (GLuint index, GLshort v0, GLshort v1))
267 FUNC2(
void, glVertexAttrib2dARB, glVertexAttrib2d, "2.0", (GLuint index, GLdouble v0, GLdouble v1))
268 FUNC2(
void, glVertexAttrib3fARB, glVertexAttrib3f, "2.0", (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2))
269 FUNC2(
void, glVertexAttrib3sARB, glVertexAttrib3s, "2.0", (GLuint index, GLshort v0, GLshort v1, GLshort v2))
270 FUNC2(
void, glVertexAttrib3dARB, glVertexAttrib3d, "2.0", (GLuint index, GLdouble v0, GLdouble v1, GLdouble v2))
271 FUNC2(
void, glVertexAttrib4fARB, glVertexAttrib4f, "2.0", (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3))
272 FUNC2(
void, glVertexAttrib4sARB, glVertexAttrib4s, "2.0", (GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3))
273 FUNC2(
void, glVertexAttrib4dARB, glVertexAttrib4d, "2.0", (GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3))
274 FUNC2(
void, glVertexAttrib4NubARB, glVertexAttrib4Nub, "2.0", (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w))
275 FUNC2(
void, glVertexAttrib1fvARB, glVertexAttrib1fv, "2.0", (GLuint index, const GLfloat *v))
276 FUNC2(
void, glVertexAttrib1svARB, glVertexAttrib1sv, "2.0", (GLuint index, const GLshort *v))
277 FUNC2(
void, glVertexAttrib1dvARB, glVertexAttrib1dv, "2.0", (GLuint index, const GLdouble *v))
278 FUNC2(
void, glVertexAttrib2fvARB, glVertexAttrib2fv, "2.0", (GLuint index, const GLfloat *v))
279 FUNC2(
void, glVertexAttrib2svARB, glVertexAttrib2sv, "2.0", (GLuint index, const GLshort *v))
280 FUNC2(
void, glVertexAttrib2dvARB, glVertexAttrib2dv, "2.0", (GLuint index, const GLdouble *v))
281 FUNC2(
void, glVertexAttrib3fvARB, glVertexAttrib3fv, "2.0", (GLuint index, const GLfloat *v))
282 FUNC2(
void, glVertexAttrib3svARB, glVertexAttrib3sv, "2.0", (GLuint index, const GLshort *v))
283 FUNC2(
void, glVertexAttrib3dvARB, glVertexAttrib3dv, "2.0", (GLuint index, const GLdouble *v))
284 FUNC2(
void, glVertexAttrib4fvARB, glVertexAttrib4fv, "2.0", (GLuint index, const GLfloat *v))
285 FUNC2(
void, glVertexAttrib4svARB, glVertexAttrib4sv, "2.0", (GLuint index, const GLshort *v))
286 FUNC2(
void, glVertexAttrib4dvARB, glVertexAttrib4dv, "2.0", (GLuint index, const GLdouble *v))
287 FUNC2(
void, glVertexAttrib4ivARB, glVertexAttrib4iv, "2.0", (GLuint index, const GLint *v))
288 FUNC2(
void, glVertexAttrib4bvARB, glVertexAttrib4bv, "2.0", (GLuint index, const GLbyte *v))
289 FUNC2(
void, glVertexAttrib4ubvARB, glVertexAttrib4ubv, "2.0", (GLuint index, const GLubyte *v))
290 FUNC2(
void, glVertexAttrib4usvARB, glVertexAttrib4usv, "2.0", (GLuint index, const GLushort *v))
291 FUNC2(
void, glVertexAttrib4uivARB, glVertexAttrib4uiv, "2.0", (GLuint index, const GLuint *v))
292 FUNC2(
void, glVertexAttrib4NbvARB, glVertexAttrib4Nbv, "2.0", (GLuint index, const GLbyte *v))
293 FUNC2(
void, glVertexAttrib4NsvARB, glVertexAttrib4Nsv, "2.0", (GLuint index, const GLshort *v))
294 FUNC2(
void, glVertexAttrib4NivARB, glVertexAttrib4Niv, "2.0", (GLuint index, const GLint *v))
295 FUNC2(
void, glVertexAttrib4NubvARB, glVertexAttrib4Nubv, "2.0", (GLuint index, const GLubyte *v))
296 FUNC2(
void, glVertexAttrib4NusvARB, glVertexAttrib4Nusv, "2.0", (GLuint index, const GLushort *v))
297 FUNC2(
void, glVertexAttrib4NuivARB, glVertexAttrib4Nuiv, "2.0", (GLuint index, const GLuint *v))
298 FUNC2(
void, glVertexAttribPointerARB, glVertexAttribPointer, "2.0", (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const
void *pointer))
299 FUNC2(
void, glEnableVertexAttribArrayARB, glEnableVertexAttribArray, "2.0", (GLuint index))
300 FUNC2(
void, glDisableVertexAttribArrayARB, glDisableVertexAttribArray, "2.0", (GLuint index))
301 FUNC2(
void, glBindAttribLocationARB, glBindAttribLocation, "2.0", (GLhandleARB programObj, GLuint index, const
char *name))
302 FUNC2(
void, glGetActiveAttribARB, glGetActiveAttrib, "2.0", (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
int *size, GLenum *type,
char *name))
303 FUNC2(GLint, glGetAttribLocationARB, glGetAttribLocation, "2.0", (GLhandleARB programObj, const
char *name))
304 FUNC2(
void, glGetVertexAttribdvARB, glGetVertexAttribdv, "2.0", (GLuint index, GLenum pname, GLdouble *params))
305 FUNC2(
void, glGetVertexAttribfvARB, glGetVertexAttribfv, "2.0", (GLuint index, GLenum pname, GLfloat *params))
306 FUNC2(
void, glGetVertexAttribivARB, glGetVertexAttribiv, "2.0", (GLuint index, GLenum pname, GLint *params))
307 FUNC2(
void, glGetVertexAttribPointervARB, glGetVertexAttribPointerv, "2.0", (GLuint index, GLenum pname,
void **pointer))
310 FUNC2(
void, glVertexAttribI1iEXT, glVertexAttribI1i, "3.0", (GLuint index, GLint x))
311 FUNC2(
void, glVertexAttribI2iEXT, glVertexAttribI2i, "3.0", (GLuint index, GLint x, GLint y))
312 FUNC2(
void, glVertexAttribI3iEXT, glVertexAttribI3i, "3.0", (GLuint index, GLint x, GLint y, GLint z))
313 FUNC2(
void, glVertexAttribI4iEXT, glVertexAttribI4i, "3.0", (GLuint index, GLint x, GLint y, GLint z, GLint w))
314 FUNC2(
void, glVertexAttribI1uiEXT, glVertexAttribI1ui, "3.0", (GLuint index, GLuint x))
315 FUNC2(
void, glVertexAttribI2uiEXT, glVertexAttribI2ui, "3.0", (GLuint index, GLuint x, GLuint y))
316 FUNC2(
void, glVertexAttribI3uiEXT, glVertexAttribI3ui, "3.0", (GLuint index, GLuint x, GLuint y, GLuint z))
317 FUNC2(
void, glVertexAttribI4uiEXT, glVertexAttribI4ui, "3.0", (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w))
318 FUNC2(
void, glVertexAttribI1ivEXT, glVertexAttribI1iv, "3.0", (GLuint index, const GLint *v))
319 FUNC2(
void, glVertexAttribI2ivEXT, glVertexAttribI2iv, "3.0", (GLuint index, const GLint *v))
320 FUNC2(
void, glVertexAttribI3ivEXT, glVertexAttribI3iv, "3.0", (GLuint index, const GLint *v))
321 FUNC2(
void, glVertexAttribI4ivEXT, glVertexAttribI4iv, "3.0", (GLuint index, const GLint *v))
322 FUNC2(
void, glVertexAttribI1uivEXT, glVertexAttribI1uiv, "3.0", (GLuint index, const GLuint *v))
323 FUNC2(
void, glVertexAttribI2uivEXT, glVertexAttribI2uiv, "3.0", (GLuint index, const GLuint *v))
324 FUNC2(
void, glVertexAttribI3uivEXT, glVertexAttribI3uiv, "3.0", (GLuint index, const GLuint *v))
325 FUNC2(
void, glVertexAttribI4uivEXT, glVertexAttribI4uiv, "3.0", (GLuint index, const GLuint *v))
326 FUNC2(
void, glVertexAttribI4bvEXT, glVertexAttribI4bv, "3.0", (GLuint index, const GLbyte *v))
327 FUNC2(
void, glVertexAttribI4svEXT, glVertexAttribI4sv, "3.0", (GLuint index, const GLshort *v))
328 FUNC2(
void, glVertexAttribI4ubvEXT, glVertexAttribI4ubv, "3.0", (GLuint index, const GLubyte *v))
329 FUNC2(
void, glVertexAttribI4usvEXT, glVertexAttribI4usv, "3.0", (GLuint index, const GLushort *v))
330 FUNC2(
void, glVertexAttribIPointerEXT, glVertexAttribIPointer, "3.0", (GLuint index, GLint size, GLenum type, GLsizei stride, const
void *pointer))
331 FUNC2(
void, glGetVertexAttribIivEXT, glGetVertexAttribIiv, "3.0", (GLuint index, GLenum pname, GLint *params))
332 FUNC2(
void, glGetVertexAttribIuivEXT, glGetVertexAttribIuiv, "3.0", (GLuint index, GLenum pname, GLuint *params))
333 FUNC2(
void, glUniform1uiEXT, glUniform1ui, "3.0", (GLint location, GLuint v0))
334 FUNC2(
void, glUniform2uiEXT, glUniform2ui, "3.0", (GLint location, GLuint v0, GLuint v1))
335 FUNC2(
void, glUniform3uiEXT, glUniform3ui, "3.0", (GLint location, GLuint v0, GLuint v1, GLuint v2))
336 FUNC2(
void, glUniform4uiEXT, glUniform4ui, "3.0", (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3))
337 FUNC2(
void, glUniform1uivEXT, glUniform1uiv, "3.0", (GLint location, GLsizei count, const GLuint *value))
338 FUNC2(
void, glUniform2uivEXT, glUniform2uiv, "3.0", (GLint location, GLsizei count, const GLuint *value))
339 FUNC2(
void, glUniform3uivEXT, glUniform3uiv, "3.0", (GLint location, GLsizei count, const GLuint *value))
340 FUNC2(
void, glUniform4uivEXT, glUniform4uiv, "3.0", (GLint location, GLsizei count, const GLuint *value))
341 FUNC2(
void, glGetUniformuivEXT, glGetUniformuiv, "3.0", (GLuint program, GLint location, GLuint *params))
342 FUNC2(
void, glBindFragDataLocationEXT, glBindFragDataLocation, "3.0", (GLuint program, GLuint colorNumber, const
char *name))
343 FUNC2(GLint, glGetFragDataLocationEXT, glGetFragDataLocation, "3.0", (GLuint program, const
char *name))
346 FUNC2(
void, glGenQueriesARB, glGenQueries, "1.5", (GLsizei n, GLuint *ids))
347 FUNC2(
void, glDeleteQueriesARB, glDeleteQueries, "1.5", (GLsizei n, const GLuint *ids))
348 FUNC2(GLboolean, glIsQueryARB, glIsQuery, "1.5", (GLuint
id))
349 FUNC2(
void, glBeginQueryARB, glBeginQuery, "1.5", (GLenum target, GLuint
id))
350 FUNC2(
void, glEndQueryARB, glEndQuery, "1.5", (GLenum target))
351 FUNC2(
void, glGetQueryivARB, glGetQueryiv, "1.5", (GLenum target, GLenum pname, GLint *params))
352 FUNC2(
void, glGetQueryObjectivARB, glGetQueryObjectiv, "1.5", (GLuint
id, GLenum pname, GLint *params))
353 FUNC2(
void, glGetQueryObjectuivARB, glGetQueryObjectuiv, "1.5", (GLuint
id, GLenum pname, GLuint *params))
356 FUNC2(
void, glGetInteger64v, glGetInteger64v, "3.2", (GLenum pname,
GLint64 *params))
359 FUNC(
void, glGetQueryObjecti64vEXT, (GLuint
id, GLenum pname,
GLint64 *params))
360 FUNC(
void, glGetQueryObjectui64vEXT, (GLuint
id, GLenum pname,
GLuint64 *params))
363 FUNC2(
void, glQueryCounter, glQueryCounter, "3.3", (GLuint
id, GLenum target))
364 FUNC2(
void, glGetQueryObjecti64v, glGetQueryObjecti64v, "3.3", (GLuint
id, GLenum pname,
GLint64 *params))
365 FUNC2(
void, glGetQueryObjectui64v, glGetQueryObjectui64v, "3.3", (GLuint
id, GLenum pname,
GLuint64 *params))
368 FUNC2(
void*, glMapBufferRange, glMapBufferRange, "3.0", (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access))
369 FUNC2(
void, glFlushMappedBufferRange, glFlushMappedBufferRange, "3.0", (GLenum target, GLintptr offset, GLsizeiptr length))
372 FUNC(
int, glStringMarkerGREMEDY, (GLsizei len, const GLvoid *
string))
376 FUNC(
void, glGetFirstPerfQueryIdINTEL, (GLuint *queryId))
377 FUNC(
void, glGetNextPerfQueryIdINTEL, (GLuint prevQueryId, GLuint *queryId))
378 FUNC(
void, glGetPerfQueryInfoINTEL, (GLuint queryId, GLuint nameMaxLength,
char *name, GLuint *counterBufferSize, GLuint *numCounters, GLuint *maxQueries, GLuint *))
379 FUNC(
void, glGetPerfCounterInfoINTEL, (GLuint queryId, GLuint counterId, GLuint nameMaxLength,
char *name, GLuint descMaxLength,
char *desc, GLuint *offset, GLuint *size, GLuint *usage, GLuint *type,
GLuint64 *))
380 FUNC(
void, glCreatePerfQueryINTEL, (GLuint queryId, GLuint *
id))
381 FUNC(
void, glBeginPerfQueryINTEL, (GLuint
id))
382 FUNC(
void, glEndPerfQueryINTEL, (GLuint
id))
383 FUNC(
void, glDeletePerfQueryINTEL, (GLuint
id))
384 FUNC(
void, glGetPerfQueryDataINTEL, (GLuint
id, GLenum requestType, GLuint maxLength,
char *buffer, GLuint *length))
386 #endif // #if CONFIG_GLES2 391 FUNC(
int, wglSwapIntervalEXT, (
int))
394 FUNC(HPBUFFERARB, wglCreatePbufferARB, (HDC,
int,
int,
int, const
int*))
395 FUNC(HDC, wglGetPbufferDCARB, (HPBUFFERARB))
396 FUNC(
int, wglReleasePbufferDCARB, (HPBUFFERARB, HDC))
397 FUNC(
int, wglDestroyPbufferARB, (HPBUFFERARB))
398 FUNC(
int, wglQueryPbufferARB, (HPBUFFERARB,
int,
int*))
401 FUNC(
int, wglGetPixelFormatAttribivARB, (HDC,
int,
int,
unsigned int, const
int*,
int*))
402 FUNC(
int, wglGetPixelFormatAttribfvARB, (HDC,
int,
int,
unsigned int, const
int*,
float*))
403 FUNC(
int, wglChoosePixelFormatARB, (HDC, const
int *, const
float*,
unsigned int,
int*,
unsigned int*))
408 FUNC(
int , glXQueryRendererIntegerMESA, (
void *dpy,
int screen,
int renderer,
int attribute,
unsigned int *value))
409 FUNC(
int , glXQueryCurrentRendererIntegerMESA, (
int attribute,
unsigned int *value))
410 FUNC(
const char *, glXQueryRendererStringMESA, (
void *dpy,
int screen,
int renderer,
int attribute))
411 FUNC(
const char *, glXQueryCurrentRendererStringMESA, (
int attribute))
int64_t GLint64
Definition: ogl.h:120
#define FUNC3(ret, nameARB, nameCore, version, params)
Definition: ogl.cpp:53
uint64_t GLuint64
Definition: ogl.h:121
#define FUNC(ret, name, params)
Definition: dbghelp.h:143
void format(BasicFormatter< Char > &f, const Char *format_str, const T &value)
Definition: format.h:1705
#define FUNC2(ret, nameARB, nameCore, version, params)
Definition: ogl.cpp:52