#include <SilhouetteRenderer.h>
SilhouetteRenderer::SilhouetteRenderer |
( |
| ) |
|
void SilhouetteRenderer::AddCaster |
( |
CModel * |
model | ) |
|
void SilhouetteRenderer::AddOccluder |
( |
CPatch * |
patch | ) |
|
void SilhouetteRenderer::AddOccluder |
( |
CModel * |
model | ) |
|
void SilhouetteRenderer::ComputeSubmissions |
( |
const CCamera & |
camera | ) |
|
void SilhouetteRenderer::EndFrame |
( |
| ) |
|
void SilhouetteRenderer::RenderDebugOverlays |
( |
const CCamera & |
camera | ) |
|
void SilhouetteRenderer::RenderSubmitCasters |
( |
SceneCollector & |
collector | ) |
|
void SilhouetteRenderer::RenderSubmitOccluders |
( |
SceneCollector & |
collector | ) |
|
void SilhouetteRenderer::RenderSubmitOverlays |
( |
SceneCollector & |
collector | ) |
|
std::vector<DebugBounds> SilhouetteRenderer::m_DebugBounds |
|
private |
bool SilhouetteRenderer::m_DebugEnabled |
|
private |
std::vector<DebugRect> SilhouetteRenderer::m_DebugRects |
|
private |
std::vector<CModel*> SilhouetteRenderer::m_SubmittedModelCasters |
|
private |
std::vector<CModel*> SilhouetteRenderer::m_SubmittedModelOccluders |
|
private |
std::vector<CPatch*> SilhouetteRenderer::m_SubmittedPatchOccluders |
|
private |
std::vector<CModel*> SilhouetteRenderer::m_VisibleModelCasters |
|
private |
std::vector<CModel*> SilhouetteRenderer::m_VisibleModelOccluders |
|
private |
std::vector<CPatch*> SilhouetteRenderer::m_VisiblePatchOccluders |
|
private |
The documentation for this class was generated from the following files: