This interface accepts renderable objects.
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#include <Scene.h>
This interface accepts renderable objects.
- See also
- Scene::EnumerateObjects
virtual SceneCollector::~SceneCollector |
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inlinevirtual |
virtual void SceneCollector::Submit |
( |
CPatch * |
patch | ) |
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pure virtual |
Submit a terrain patch that is part of the scene.
Implemented in CRenderer.
virtual void SceneCollector::Submit |
( |
SOverlayLine * |
overlay | ) |
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pure virtual |
Submit a line-based overlay.
Implemented in CRenderer.
Submit a textured line overlay.
Implemented in CRenderer.
Submit a sprite overlay.
Implemented in CRenderer.
virtual void SceneCollector::Submit |
( |
SOverlayQuad * |
overlay | ) |
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pure virtual |
Submit a textured quad overlay.
Implemented in CRenderer.
Submit a sphere overlay.
Implemented in CRenderer.
virtual void SceneCollector::Submit |
( |
CModelDecal * |
decal | ) |
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pure virtual |
Submit a terrain decal.
Implemented in CRenderer.
Submit a particle emitter.
Implemented in CRenderer.
virtual void SceneCollector::SubmitNonRecursive |
( |
CModel * |
model | ) |
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pure virtual |
Submit a model that is part of the scene, without submitting attached models.
Implemented in CRenderer.
Submit a model that is part of the scene, including attached sub-models.
- Note
- This function is implemented using SubmitNonRecursive, so you shouldn't have to reimplement it.
The documentation for this class was generated from the following files:
- /var/svn/checkout/source/renderer/Scene.h
- /var/svn/checkout/source/renderer/Scene.cpp