#include <ICmpAIManager.h>
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virtual void | AddPlayer (const std::wstring &id, player_id_t player, uint8_t difficulty)=0 |
| Add a new AI player into the world, based on the AI script identified by id (corresponding to a subdirectory in simulation/ai/), to control player player . More...
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virtual void | SetRNGSeed (uint32_t seed)=0 |
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virtual void | TryLoadSharedComponent ()=0 |
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virtual void | RunGamestateInit ()=0 |
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virtual void | StartComputation ()=0 |
| Call this at the end of a turn, to trigger AI computation which will be ready for the next turn. More...
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virtual void | PushCommands ()=0 |
| Call this at the start of a turn, to push the computed AI commands into the command queue. More...
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virtual | ~IComponent () |
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virtual void | Init (const CParamNode ¶mNode)=0 |
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virtual void | Deinit ()=0 |
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virtual void | HandleMessage (const CMessage &msg, bool global) |
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CEntityHandle | GetEntityHandle () const |
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void | SetEntityHandle (CEntityHandle ent) |
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entity_id_t | GetEntityId () const |
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CEntityHandle | GetSystemEntity () const |
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const CSimContext & | GetSimContext () const |
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void | SetSimContext (const CSimContext &context) |
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virtual void | Serialize (ISerializer &serialize)=0 |
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virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
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virtual bool | NewJSObject (ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More...
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virtual JS::Value | GetJSInstance () const |
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virtual int | GetComponentTypeId () const =0 |
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virtual void ICmpAIManager::AddPlayer |
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const std::wstring & |
id, |
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player_id_t |
player, |
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uint8_t |
difficulty |
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pure virtual |
Add a new AI player into the world, based on the AI script identified by id
(corresponding to a subdirectory in simulation/ai/), to control player player
.
Implemented in CCmpAIManager.
Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"} objects, based on all the available AI scripts.
virtual void ICmpAIManager::PushCommands |
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pure virtual |
Call this at the start of a turn, to push the computed AI commands into the command queue.
Implemented in CCmpAIManager.
virtual void ICmpAIManager::RunGamestateInit |
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pure virtual |
virtual void ICmpAIManager::SetRNGSeed |
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uint32_t |
seed | ) |
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pure virtual |
virtual void ICmpAIManager::StartComputation |
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pure virtual |
Call this at the end of a turn, to trigger AI computation which will be ready for the next turn.
Implemented in CCmpAIManager.
virtual void ICmpAIManager::TryLoadSharedComponent |
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pure virtual |
The documentation for this class was generated from the following files: