#include <TerrainTextureEntry.h>
CTerrainTextureEntry::~CTerrainTextureEntry |
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void CTerrainTextureEntry::BuildBaseColor |
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u32 CTerrainTextureEntry::GetBaseColor |
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const CMaterial& CTerrainTextureEntry::GetMaterial |
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CStr CTerrainTextureEntry::GetTag |
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const CTexturePtr& CTerrainTextureEntry::GetTexture |
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const float * CTerrainTextureEntry::GetTextureMatrix |
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void CTerrainTextureEntry::LoadAlphaMaps |
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VfsPath & |
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u32 CTerrainTextureEntry::m_BaseColor |
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bool CTerrainTextureEntry::m_BaseColorValid |
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CStr CTerrainTextureEntry::m_Tag |
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CTerrainTextureManager::TerrainAlphaMap::iterator CTerrainTextureEntry::m_TerrainAlpha |
CMatrix3D CTerrainTextureEntry::m_TextureMatrix |
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The documentation for this class was generated from the following files: