#include <SkeletonAnimDef.h>
Enumerator |
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FILE_READ_VERSION |
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CSkeletonAnimDef::CSkeletonAnimDef |
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CSkeletonAnimDef::~CSkeletonAnimDef |
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void CSkeletonAnimDef::BuildBoneMatrices |
( |
float |
time, |
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CMatrix3D * |
matrices, |
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bool |
loop |
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) |
| const |
float CSkeletonAnimDef::GetDuration |
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const |
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inline |
float CSkeletonAnimDef::GetFrameTime |
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const |
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inline |
Key& CSkeletonAnimDef::GetKey |
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size_t |
frame, |
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size_t |
bone |
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) |
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inline |
const Key& CSkeletonAnimDef::GetKey |
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size_t |
frame, |
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size_t |
bone |
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) |
| const |
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inline |
size_t CSkeletonAnimDef::GetNumFrames |
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const |
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inline |
size_t CSkeletonAnimDef::GetNumKeys |
( |
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const |
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inline |
float CSkeletonAnimDef::m_FrameTime |
Key* CSkeletonAnimDef::m_Keys |
size_t CSkeletonAnimDef::m_NumFrames |
size_t CSkeletonAnimDef::m_NumKeys |
The documentation for this class was generated from the following files: