Pyrogenesis
trunk
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#include <SkeletonAnim.h>
Public Attributes | |
CStr | m_Name |
CStr | m_ID = "" |
int | m_Frequency |
CSkeletonAnimDef * | m_AnimDef |
float | m_Speed |
float | m_ActionPos |
float | m_ActionPos2 |
float | m_SoundPos |
CBoundingBoxAligned | m_ObjectBounds |
float CSkeletonAnim::m_ActionPos |
float CSkeletonAnim::m_ActionPos2 |
CSkeletonAnimDef* CSkeletonAnim::m_AnimDef |
int CSkeletonAnim::m_Frequency |
CStr CSkeletonAnim::m_ID = "" |
CStr CSkeletonAnim::m_Name |
CBoundingBoxAligned CSkeletonAnim::m_ObjectBounds |
float CSkeletonAnim::m_SoundPos |
float CSkeletonAnim::m_Speed |