Pyrogenesis  trunk
CSimulation2Impl Member List

This is the complete list of members for CSimulation2Impl, including all inherited members.

CloneCommandsFromOtherContext(ScriptInterface &oldScript, ScriptInterface &newScript, const std::vector< SimulationCommand > &commands)CSimulation2Implinlinestatic
CSimulation2Impl(CUnitManager *unitManager, shared_ptr< ScriptRuntime > rt, CTerrain *terrain)CSimulation2Implinline
DumpSerializationTestState(SerializationTestState &state, const OsPath &path, const OsPath::String &suffix)CSimulation2Impl
DumpState()CSimulation2Impl
Interpolate(float simFrameLength, float frameOffset, float realFrameLength)CSimulation2Impl
LoadDefaultScripts(CComponentManager &componentManager, std::set< VfsPath > *loadedScripts)CSimulation2Implstatic
LoadScripts(CComponentManager &componentManager, std::set< VfsPath > *loadedScripts, const VfsPath &path)CSimulation2Implstatic
LoadTriggerScripts(CComponentManager &componentManager, JS::HandleValue mapSettings, std::set< VfsPath > *loadedScripts)CSimulation2Implstatic
m_ComponentManagerCSimulation2Impl
m_DeltaTimeCSimulation2Impl
m_EnableOOSLogCSimulation2Impl
m_EnableSerializationTestCSimulation2Impl
m_InitAttributesCSimulation2Impl
m_LastFrameOffsetCSimulation2Impl
m_LoadedScriptsCSimulation2Impl
m_MapSettingsCSimulation2Impl
m_OOSLogPathCSimulation2Impl
m_RejoinTestTurnCSimulation2Impl
m_SecondaryComponentManagerCSimulation2Impl
m_SecondaryContextCSimulation2Impl
m_SecondaryLoadedScriptsCSimulation2Impl
m_SecondaryTerrainCSimulation2Impl
m_SimContextCSimulation2Impl
m_StartupScriptCSimulation2Impl
m_TestingRejoinCSimulation2Impl
m_TurnNumberCSimulation2Impl
ProgressiveLoad()CSimulation2Impl
ReloadChangedFile(const VfsPath &path)CSimulation2Impl
ReloadChangedFileCB(void *param, const VfsPath &path)CSimulation2Implinlinestatic
ReportSerializationFailure(SerializationTestState *primaryStateBefore, SerializationTestState *primaryStateAfter, SerializationTestState *secondaryStateBefore, SerializationTestState *secondaryStateAfter)CSimulation2Impl
ResetComponentState(CComponentManager &componentManager, bool skipScriptedComponents, bool skipAI)CSimulation2Implinlinestatic
ResetState(bool skipScriptedComponents, bool skipAI)CSimulation2Implinline
Update(int turnLength, const std::vector< SimulationCommand > &commands)CSimulation2Impl
UpdateComponents(CSimContext &simContext, fixed turnLengthFixed, const std::vector< SimulationCommand > &commands)CSimulation2Implstatic
~CSimulation2Impl()CSimulation2Implinline