Pyrogenesis  trunk
CShaderProgramFFP_ModelSolid Member List

This is the complete list of members for CShaderProgramFFP_ModelSolid, including all inherited members.

AssertPointersBound()CShaderProgram
attrib_id_t typedefCShaderProgram
Bind()CShaderProgramFFP_ModelSolidinlinevirtual
BindClientStates()CShaderProgramprotected
BindTexture(texture_id_t id, Handle tex)CShaderProgramFFPinlinevirtual
BindTexture(texture_id_t id, GLuint tex)CShaderProgramFFPinlinevirtual
BindTexture(Binding id, Handle tex)CShaderProgramFFPinlinevirtual
CShaderProgram::BindTexture(texture_id_t id, CTexturePtr tex)CShaderProgram
ColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)CShaderProgramvirtual
ConstructARB(const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexIndexes, const std::map< CStrIntern, frag_index_pair_t > &fragmentIndexes, int streamflags)CShaderProgramstatic
ConstructFFP(const std::string &id, const CShaderDefines &defines)CShaderProgramstatic
ConstructGLSL(const VfsPath &vertexFile, const VfsPath &fragmentFile, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexAttribs, int streamflags)CShaderProgramstatic
CShaderProgram(int streamflags)CShaderProgramprotected
CShaderProgramFFP(int streamflags)CShaderProgramFFPinline
CShaderProgramFFP_Model_Base(const CShaderDefines &defines, int streamflags)CShaderProgramFFP_Model_Baseinline
CShaderProgramFFP_ModelSolid(const CShaderDefines &defines)CShaderProgramFFP_ModelSolidinline
frag_index_pair_t typedefCShaderProgram
GetStreamFlags() const CShaderProgram
GetTextureBinding(uniform_id_t id)CShaderProgramFFPinlinevirtual
GetUniformBinding(uniform_id_t id)CShaderProgramFFPinlinevirtual
GetUniformIndex(CStrIntern id)CShaderProgramFFPinline
ID_losTransform enum valueCShaderProgramFFP_Model_Baseprotected
ID_objectColor enum valueCShaderProgramFFP_Model_Baseprotected
ID_playerColor enum valueCShaderProgramFFP_Model_Baseprotected
ID_transform enum valueCShaderProgramFFP_Model_Baseprotected
IsValid() const CShaderProgram
m_IgnoreLosCShaderProgramFFP_Model_Baseprotected
m_IsValidCShaderProgramprotected
m_StreamFlagsCShaderProgramprotected
m_UniformIndexesCShaderProgramFFPprotected
m_ValidStreamsCShaderProgramprotected
NormalPointer(GLenum type, GLsizei stride, const void *pointer)CShaderProgramvirtual
Reload()CShaderProgramFFPinlinevirtual
SetUniformIndex(const char *id, int value)CShaderProgramFFPinlineprotected
TexCoordPointer(GLenum texture, GLint size, GLenum type, GLsizei stride, const void *pointer)CShaderProgramvirtual
texture_id_t typedefCShaderProgram
Unbind()CShaderProgramFFP_Model_Baseinlinevirtual
UnbindClientStates()CShaderProgramprotected
Uniform(Binding id, float v0, float v1, float v2, float v3)CShaderProgramFFP_ModelSolidinlinevirtual
CShaderProgramFFP_Model_Base::Uniform(Binding id, const CMatrix3D &v)CShaderProgramFFP_Model_Baseinlinevirtual
CShaderProgramFFP::Uniform(Binding id, size_t count, const CMatrix3D *v)CShaderProgramFFPinlinevirtual
CShaderProgram::Uniform(Binding id, int v)CShaderProgram
CShaderProgram::Uniform(Binding id, float v)CShaderProgram
CShaderProgram::Uniform(Binding id, float v0, float v1)CShaderProgram
CShaderProgram::Uniform(Binding id, const CVector3D &v)CShaderProgram
CShaderProgram::Uniform(Binding id, const CColor &v)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, int v)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, float v)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, float v0, float v1)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, const CVector3D &v)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, const CColor &v)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, float v0, float v1, float v2, float v3)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, const CMatrix3D &v)CShaderProgram
CShaderProgram::Uniform(uniform_id_t id, size_t count, const CMatrix3D *v)CShaderProgram
uniform_id_t typedefCShaderProgram
VertexAttribIPointer(attrib_id_t id, GLint size, GLenum type, GLsizei stride, const void *pointer)CShaderProgramvirtual
VertexAttribPointer(attrib_id_t id, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)CShaderProgramvirtual
VertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)CShaderProgramvirtual
~CShaderProgram()CShaderPrograminlinevirtual
~CShaderProgramFFP()CShaderProgramFFPinline