Pyrogenesis  trunk
CReplayTurnManager Member List

This is the complete list of members for CReplayTurnManager, including all inherited members.

AddCommand(int client, int player, JS::HandleValue data, u32 turn)CTurnManagerprotected
CLocalTurnManager(CSimulation2 &simulation, IReplayLogger &replay)CLocalTurnManager
CReplayTurnManager(CSimulation2 &simulation, IReplayLogger &replay)CReplayTurnManager
CTurnManager(CSimulation2 &simulation, u32 defaultTurnLength, int clientId, IReplayLogger &replay)CTurnManager
DoTurn(u32 turn)CReplayTurnManagerprivate
EnableTimeWarpRecording(size_t numTurns)CTurnManager
FinishedAllCommands(u32 turn, u32 turnLength)CTurnManager
GetCurrentTurn()CTurnManagerinline
Interpolate(float simFrameLength, float realFrameLength)CTurnManager
m_ClientIdCTurnManagerprotected
m_CurrentTurnCTurnManagerprotected
m_DeltaSimTimeCTurnManagerprotected
m_FinalTurnCTurnManagerprotected
m_HasSyncErrorCTurnManagerprotected
m_PlayerIdCTurnManagerprotected
m_QueuedCommandsCTurnManagerprotected
m_ReadyTurnCTurnManagerprotected
m_ReplayCTurnManagerprotected
m_ReplayCommandsCReplayTurnManagerprivate
m_ReplayHashCReplayTurnManagerprivate
m_ReplayTurnLengthsCReplayTurnManagerprivate
m_Simulation2CTurnManagerprotected
m_TurnLengthCTurnManagerprotected
NotifyFinishedOwnCommands(u32 turn) overrideCLocalTurnManagerprotectedvirtual
NotifyFinishedUpdate(u32 turn) overrideCReplayTurnManagerprivatevirtual
OnSimulationMessage(CSimulationMessage *msg) overrideCLocalTurnManagervirtual
OnSyncError(u32 turn)CReplayTurnManagerprivate
PostCommand(JS::HandleValue data) overrideCLocalTurnManagervirtual
QuickLoad()CTurnManager
QuickSave()CTurnManager
ResetState(u32 newCurrentTurn, u32 newReadyTurn)CTurnManager
RewindTimeWarp()CTurnManager
SetPlayerID(int playerId)CTurnManager
StoreFinalReplayTurn(u32 turn)CReplayTurnManager
StoreReplayCommand(u32 turn, int player, const std::string &command)CReplayTurnManager
StoreReplayHash(u32 turn, const std::string &hash, bool quick)CReplayTurnManager
StoreReplayTurnLength(u32 turn, u32 turnLength)CReplayTurnManager
TurnNeedsFullHash(u32 turn) const CTurnManagerprotected
Update(float simFrameLength, size_t maxTurns)CTurnManager
UpdateFastForward()CTurnManager
WillUpdate(float simFrameLength) const CTurnManager
~CTurnManager()CTurnManagerinlinevirtual