Pyrogenesis  trunk
CModel Member List

This is the complete list of members for CModel, including all inherited members.

AddAmmoProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry)CModel
AddFlagsRec(int flags)CModel
AddProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry, float minHeight=0.f, float maxHeight=0.f, bool selectable=true)CModel
BuildAnimation(const VfsPath &pathname, const CStr &name, const CStr &ID, int frequency, float speed, float actionpos, float actionpos2, float soundpos)CModel
CalcAnimatedObjectBounds(CSkeletonAnimDef *anim, CBoundingBoxAligned &result)CModel
CalcBounds()CModelvirtual
CalcSelectionBox()CModelAbstractprotected
CalcStaticObjectBounds()CModel
Clone() const CModelvirtual
CModel(CSkeletonAnimManager &skeletonAnimManager, CSimulation2 &simulation)CModel
CModelAbstract()CModelAbstractinline
CopyAnimationFrom(CModel *source)CModel
CRenderableObject()CRenderableObjectinline
FindFirstAmmoProp()CModel
GetAnimatedBoneMatrices()CModelinline
GetAnimation() const CModelinline
GetFlags() const CModelinline
GetInvTransform() const CRenderableObjectinline
GetMaterial()CModelinline
GetModelDef()CModelinline
GetObjectBounds()CModelinline
GetObjectSelectionBoundsRec()CModelvirtual
GetPlayerID() const CModelAbstractinlinevirtual
GetProps()CModelinline
GetProps() const CModelinline
GetRenderData()CRenderableObjectinline
GetSelectionBox()CModelAbstractvirtual
GetShadingColor() const CModelAbstractinlinevirtual
GetTransform() const CRenderableObjectinline
GetWorldBounds()CRenderableObjectinline
GetWorldBoundsRec()CModelvirtual
HideAmmoProp()CModel
InitModel(const CModelDefPtr &modeldef)CModel
InvalidateBounds()CModelAbstractinlinevirtual
InvalidatePosition()CModelvirtual
IsSkinned()CModelinline
m_AmmoLoadedPropCModelprivate
m_AmmoPropPointCModelprivate
m_AnimCModelprivate
m_AnimTimeCModelprivate
m_BoneMatricesCModelprivate
m_BoundsValidCRenderableObjectprotected
m_CustomSelectionShapeCModelAbstractprotected
m_FlagsCModelprivate
m_InvTransformCRenderableObjectprotected
m_MaterialCModelprivate
m_ObjectBoundsCModelprivate
m_ParentCModelAbstract
m_PlayerIDCModelAbstract
m_pModelDefCModelprivate
m_PositionValidCModelAbstract
m_PropsCModelprivate
m_RenderDataCRenderableObjectprotected
m_SelectionBoxCModelAbstractprotected
m_SelectionBoxValidCModelAbstractprotected
m_ShadingColorCModelAbstract
m_SimulationCModelprivate
m_SkeletonAnimManagerCModelprivate
m_TransformCRenderableObjectprotected
m_WorldBoundsCRenderableObjectprotected
NONCOPYABLE(CModel)CModelprivate
RecalculateBoundsIfNecessary()CRenderableObjectinlineprotected
ReleaseData()CModelprivate
RemoveShadowsRec()CModel
SetAnimation(CSkeletonAnim *anim, bool once=false)CModel
SetCustomSelectionShape(CustomSelectionShape *descriptor)CModelAbstractinline
SetDirty(u32 dirtyflags)CRenderableObjectinline
SetDirtyRec(int dirtyflags)CModelinlinevirtual
SetEntityVariable(const std::string &name, float value)CModelinlinevirtual
SetFlags(int flags)CModelinline
SetMaterial(const CMaterial &material)CModel
SetPlayerID(player_id_t id)CModelvirtual
SetRenderData(CRenderData *renderdata)CRenderableObjectinline
SetShadingColor(const CColor &color)CModelvirtual
SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1)CModelinlinevirtual
SetTransform(const CMatrix3D &transform)CModelvirtual
ShowAmmoProp()CModel
ToCModel()CModelinlinevirtual
ToCModelDecal()CModelAbstractinlinevirtual
ToCModelParticleEmitter()CModelAbstractinlinevirtual
UpdateTo(float time)CModel
ValidatePosition()CModelvirtual
~CModel()CModel
~CModelAbstract()CModelAbstractinline
~CRenderableObject()CRenderableObjectinlinevirtual