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CGame Member List
This is the complete list of members for
CGame
, including all inherited members.
CachePlayerColors
()
CGame
CGame
(bool disableGraphics=false, bool replayLog=true)
CGame
GetPlayerColor
(player_id_t player) const
CGame
GetPlayerID
()
CGame
GetReplayLogger
() const
CGame
inline
GetReplayPath
() const
CGame
inline
GetSimRate
() const
CGame
inline
GetSimulation2
()
CGame
inline
GetTurnManager
() const
CGame
inline
GetView
()
CGame
inline
GetViewedPlayerID
()
CGame
GetWorld
()
CGame
inline
Interpolate
(float simFrameLength, float realFrameLength)
CGame
IsGameStarted
() const
CGame
inline
IsVisualReplay
() const
CGame
inline
LoadInitialState
()
CGame
private
LoadVisualReplayData
()
CGame
private
m_FinalReplayTurn
CGame
private
m_GameStarted
CGame
private
m_GameView
CGame
private
m_InitialSavedState
CGame
private
m_IsSavedGame
CGame
private
m_IsVisualReplay
CGame
private
m_Paused
CGame
m_PlayerColors
CGame
private
m_PlayerID
CGame
private
m_ReplayLogger
CGame
private
m_ReplayPath
CGame
private
m_ReplayStream
CGame
private
m_SimRate
CGame
private
m_Simulation2
CGame
private
m_TurnManager
CGame
private
m_ViewedPlayerID
CGame
private
m_World
CGame
private
NONCOPYABLE
(CGame)
CGame
private
ReallyStartGame
()
CGame
RegisterInit
(const JS::HandleValue attribs, const std::string &savedState)
CGame
private
SetPlayerID
(player_id_t playerID)
CGame
SetSimRate
(float simRate)
CGame
inline
SetTurnManager
(CTurnManager *turnManager)
CGame
SetViewedPlayerID
(player_id_t playerID)
CGame
StartGame
(JS::MutableHandleValue attribs, const std::string &savedState)
CGame
StartVisualReplay
(const std::string &replayPath)
CGame
Update
(const double deltaRealTime, bool doInterpolate=true)
CGame
~CGame
()
CGame
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