Pyrogenesis  trunk
CGame Member List

This is the complete list of members for CGame, including all inherited members.

CachePlayerColors()CGame
CGame(bool disableGraphics=false, bool replayLog=true)CGame
GetPlayerColor(player_id_t player) const CGame
GetPlayerID()CGame
GetReplayLogger() const CGameinline
GetReplayPath() const CGameinline
GetSimRate() const CGameinline
GetSimulation2()CGameinline
GetTurnManager() const CGameinline
GetView()CGameinline
GetViewedPlayerID()CGame
GetWorld()CGameinline
Interpolate(float simFrameLength, float realFrameLength)CGame
IsGameStarted() const CGameinline
IsVisualReplay() const CGameinline
LoadInitialState()CGameprivate
LoadVisualReplayData()CGameprivate
m_FinalReplayTurnCGameprivate
m_GameStartedCGameprivate
m_GameViewCGameprivate
m_InitialSavedStateCGameprivate
m_IsSavedGameCGameprivate
m_IsVisualReplayCGameprivate
m_PausedCGame
m_PlayerColorsCGameprivate
m_PlayerIDCGameprivate
m_ReplayLoggerCGameprivate
m_ReplayPathCGameprivate
m_ReplayStreamCGameprivate
m_SimRateCGameprivate
m_Simulation2CGameprivate
m_TurnManagerCGameprivate
m_ViewedPlayerIDCGameprivate
m_WorldCGameprivate
NONCOPYABLE(CGame)CGameprivate
ReallyStartGame()CGame
RegisterInit(const JS::HandleValue attribs, const std::string &savedState)CGameprivate
SetPlayerID(player_id_t playerID)CGame
SetSimRate(float simRate)CGameinline
SetTurnManager(CTurnManager *turnManager)CGame
SetViewedPlayerID(player_id_t playerID)CGame
StartGame(JS::MutableHandleValue attribs, const std::string &savedState)CGame
StartVisualReplay(const std::string &replayPath)CGame
Update(const double deltaRealTime, bool doInterpolate=true)CGame
~CGame()CGame