Pyrogenesis  trunk
CCmpProjectileManager Member List

This is the complete list of members for CCmpProjectileManager, including all inherited members.

AdvanceProjectile(Projectile &projectile, float dt) const CCmpProjectileManagerprivate
Allocate(ScriptInterface &, JS::HandleValue)CCmpProjectileManagerinlinestatic
ClassInit(CComponentManager &componentManager)CCmpProjectileManagerinlinestatic
Deallocate(IComponent *cmp)CCmpProjectileManagerinlinestatic
Deinit()CCmpProjectileManagerinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)CCmpProjectileManagerinlinevirtual
GetComponentTypeId() const CCmpProjectileManagerinlinevirtual
GetEntityHandle() const IComponentinline
GetEntityId() const IComponentinline
GetJSInstance() const IComponentvirtual
GetSchema()CCmpProjectileManagerinlinestatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() const IComponentinline
GetSystemEntity() const IComponentinline
HandleMessage(const CMessage &msg, bool global)CCmpProjectileManagerinlinevirtual
Init(const CParamNode &paramNode)CCmpProjectileManagerinlinevirtual
Interpolate(float frameTime)CCmpProjectileManagerprivate
LaunchProjectile(entity_id_t source, CFixedVector3D targetPoint, fixed speed, fixed gravity)CCmpProjectileManagerprivate
LaunchProjectileAtPoint(entity_id_t source, const CFixedVector3D &target, fixed speed, fixed gravity)CCmpProjectileManagerinlinevirtual
m_ActorSeedCCmpProjectileManagerprivate
m_NextIdCCmpProjectileManagerprivate
m_ProjectilesCCmpProjectileManagerprivate
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const IComponentvirtual
RemoveProjectile(uint32_t)CCmpProjectileManagervirtual
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) const CCmpProjectileManagerprivate
Serialize(ISerializer &serialize)CCmpProjectileManagerinlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetSimContext(const CSimContext &context)IComponentinline
~IComponent()IComponentvirtual