Pyrogenesis
trunk
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This is the complete list of members for CCmpProjectileManager, including all inherited members.
AdvanceProjectile(Projectile &projectile, float dt) const | CCmpProjectileManager | private |
Allocate(ScriptInterface &, JS::HandleValue) | CCmpProjectileManager | inlinestatic |
ClassInit(CComponentManager &componentManager) | CCmpProjectileManager | inlinestatic |
Deallocate(IComponent *cmp) | CCmpProjectileManager | inlinestatic |
Deinit() | CCmpProjectileManager | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpProjectileManager | inlinevirtual |
GetComponentTypeId() const | CCmpProjectileManager | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSInstance() const | IComponent | virtual |
GetSchema() | CCmpProjectileManager | inlinestatic |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
HandleMessage(const CMessage &msg, bool global) | CCmpProjectileManager | inlinevirtual |
Init(const CParamNode ¶mNode) | CCmpProjectileManager | inlinevirtual |
Interpolate(float frameTime) | CCmpProjectileManager | private |
LaunchProjectile(entity_id_t source, CFixedVector3D targetPoint, fixed speed, fixed gravity) | CCmpProjectileManager | private |
LaunchProjectileAtPoint(entity_id_t source, const CFixedVector3D &target, fixed speed, fixed gravity) | CCmpProjectileManager | inlinevirtual |
m_ActorSeed | CCmpProjectileManager | private |
m_NextId | CCmpProjectileManager | private |
m_Projectiles | CCmpProjectileManager | private |
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
RemoveProjectile(uint32_t) | CCmpProjectileManager | virtual |
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) const | CCmpProjectileManager | private |
Serialize(ISerializer &serialize) | CCmpProjectileManager | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetSimContext(const CSimContext &context) | IComponent | inline |
~IComponent() | IComponent | virtual |