Pyrogenesis  trunk
CCmpPosition Member List

This is the complete list of members for CCmpPosition, including all inherited members.

AdvertiseInterpolatedPositionChanges() const CCmpPositioninlineprivate
AdvertisePositionChanges() const CCmpPositioninlineprivate
Allocate(ScriptInterface &, JS::HandleValue)CCmpPositioninlinestatic
ClassInit(CComponentManager &componentManager)CCmpPositioninlinestatic
Deallocate(IComponent *cmp)CCmpPositioninlinestatic
Deinit()CCmpPositioninlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)CCmpPositioninlinevirtual
Deserialized()CCmpPositioninline
GetComponentTypeId() const CCmpPositioninlinevirtual
GetConstructionProgressOffset(const CVector3D &pos) const CCmpPositioninline
GetDistanceTravelled() const CCmpPositioninlinevirtual
GetEntityHandle() const IComponentinline
GetEntityId() const IComponentinline
GetHeightFixed() const CCmpPositioninlinevirtual
GetHeightOffset() const CCmpPositioninlinevirtual
GetInterpolatedPosition2D(float frameOffset, float &x, float &z, float &rotY) const CCmpPositioninlinevirtual
GetInterpolatedPositions(CVector3D &pos0, CVector3D &pos1) const CCmpPositioninline
GetInterpolatedTransform(float frameOffset) const CCmpPositioninlinevirtual
GetJSInstance() const IComponentvirtual
GetPosition() const CCmpPositioninlinevirtual
GetPosition2D() const CCmpPositioninlinevirtual
GetPreviousPosition() const CCmpPositioninlinevirtual
GetPreviousPosition2D() const CCmpPositioninlinevirtual
GetRotation() const CCmpPositioninlinevirtual
GetSchema()CCmpPositioninlinestatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() const IComponentinline
GetSystemEntity() const IComponentinline
GetTurretParent() const CCmpPositioninlinevirtual
GetTurrets()CCmpPositioninlinevirtual
HandleMessage(const CMessage &msg, bool global)CCmpPositioninlinevirtual
Init(const CParamNode &paramNode)CCmpPositioninlinevirtual
IsFloating() const CCmpPositioninlinevirtual
IsHeightRelative() const CCmpPositioninlinevirtual
IsInWorld() const CCmpPositioninlinevirtual
JumpTo(entity_pos_t x, entity_pos_t z)CCmpPositioninlinevirtual
m_ActorFloatingCCmpPosition
m_AnchorTypeCCmpPosition
m_ConstructionProgressCCmpPosition
m_EnabledMessageInterpolateCCmpPosition
m_FloatingCCmpPosition
m_InterpolatedRotXCCmpPosition
m_InterpolatedRotYCCmpPosition
m_InterpolatedRotZCCmpPosition
m_InWorldCCmpPosition
m_LastInterpolatedRotXCCmpPosition
m_LastInterpolatedRotZCCmpPosition
m_LastXCCmpPosition
m_LastYDifferenceCCmpPosition
m_LastZCCmpPosition
m_PrevXCCmpPosition
m_PrevZCCmpPosition
m_RelativeToGroundCCmpPosition
m_RotXCCmpPosition
m_RotYCCmpPosition
m_RotYSpeedCCmpPosition
m_RotZCCmpPosition
m_TerritoryCCmpPosition
m_TurretParentCCmpPosition
m_TurretPositionCCmpPosition
m_TurretsCCmpPosition
m_XCCmpPosition
m_YCCmpPosition
m_ZCCmpPosition
MoveAndTurnTo(entity_pos_t x, entity_pos_t z, entity_angle_t ry)CCmpPositioninlinevirtual
MoveOutOfWorld()CCmpPositioninlinevirtual
MoveTo(entity_pos_t x, entity_pos_t z)CCmpPositioninlinevirtual
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const IComponentvirtual
PITCH enum valueCCmpPosition
PITCH_ROLL enum valueCCmpPosition
ROLL enum valueCCmpPosition
Serialize(ISerializer &serialize)CCmpPositioninlinevirtual
SetActorFloating(bool flag)CCmpPositioninlinevirtual
SetConstructionProgress(fixed progress)CCmpPositioninlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetFloating(bool flag)CCmpPositioninlinevirtual
SetHeightFixed(entity_pos_t y)CCmpPositioninlinevirtual
SetHeightOffset(entity_pos_t dy)CCmpPositioninlinevirtual
SetHeightRelative(bool relative)CCmpPositioninlinevirtual
SetSimContext(const CSimContext &context)IComponentinline
SetTurretParent(entity_id_t id, const CFixedVector3D &offset)CCmpPositioninlinevirtual
SetXZRotation(entity_angle_t x, entity_angle_t z)CCmpPositioninlinevirtual
SetYRotation(entity_angle_t y)CCmpPositioninlinevirtual
TurnTo(entity_angle_t y)CCmpPositioninlinevirtual
UpdateMessageSubscriptions()CCmpPositioninlineprivate
UpdateTurretPosition()CCmpPositioninlinevirtual
UpdateXZRotation()CCmpPositioninlineprivate
UPRIGHT enum valueCCmpPosition
~IComponent()IComponentvirtual