AdvertiseInterpolatedPositionChanges() const | CCmpPosition | inlineprivate |
AdvertisePositionChanges() const | CCmpPosition | inlineprivate |
Allocate(ScriptInterface &, JS::HandleValue) | CCmpPosition | inlinestatic |
ClassInit(CComponentManager &componentManager) | CCmpPosition | inlinestatic |
Deallocate(IComponent *cmp) | CCmpPosition | inlinestatic |
Deinit() | CCmpPosition | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpPosition | inlinevirtual |
Deserialized() | CCmpPosition | inline |
GetComponentTypeId() const | CCmpPosition | inlinevirtual |
GetConstructionProgressOffset(const CVector3D &pos) const | CCmpPosition | inline |
GetDistanceTravelled() const | CCmpPosition | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetHeightFixed() const | CCmpPosition | inlinevirtual |
GetHeightOffset() const | CCmpPosition | inlinevirtual |
GetInterpolatedPosition2D(float frameOffset, float &x, float &z, float &rotY) const | CCmpPosition | inlinevirtual |
GetInterpolatedPositions(CVector3D &pos0, CVector3D &pos1) const | CCmpPosition | inline |
GetInterpolatedTransform(float frameOffset) const | CCmpPosition | inlinevirtual |
GetJSInstance() const | IComponent | virtual |
GetPosition() const | CCmpPosition | inlinevirtual |
GetPosition2D() const | CCmpPosition | inlinevirtual |
GetPreviousPosition() const | CCmpPosition | inlinevirtual |
GetPreviousPosition2D() const | CCmpPosition | inlinevirtual |
GetRotation() const | CCmpPosition | inlinevirtual |
GetSchema() | CCmpPosition | inlinestatic |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetTurretParent() const | CCmpPosition | inlinevirtual |
GetTurrets() | CCmpPosition | inlinevirtual |
HandleMessage(const CMessage &msg, bool global) | CCmpPosition | inlinevirtual |
Init(const CParamNode ¶mNode) | CCmpPosition | inlinevirtual |
IsFloating() const | CCmpPosition | inlinevirtual |
IsHeightRelative() const | CCmpPosition | inlinevirtual |
IsInWorld() const | CCmpPosition | inlinevirtual |
JumpTo(entity_pos_t x, entity_pos_t z) | CCmpPosition | inlinevirtual |
m_ActorFloating | CCmpPosition | |
m_AnchorType | CCmpPosition | |
m_ConstructionProgress | CCmpPosition | |
m_EnabledMessageInterpolate | CCmpPosition | |
m_Floating | CCmpPosition | |
m_InterpolatedRotX | CCmpPosition | |
m_InterpolatedRotY | CCmpPosition | |
m_InterpolatedRotZ | CCmpPosition | |
m_InWorld | CCmpPosition | |
m_LastInterpolatedRotX | CCmpPosition | |
m_LastInterpolatedRotZ | CCmpPosition | |
m_LastX | CCmpPosition | |
m_LastYDifference | CCmpPosition | |
m_LastZ | CCmpPosition | |
m_PrevX | CCmpPosition | |
m_PrevZ | CCmpPosition | |
m_RelativeToGround | CCmpPosition | |
m_RotX | CCmpPosition | |
m_RotY | CCmpPosition | |
m_RotYSpeed | CCmpPosition | |
m_RotZ | CCmpPosition | |
m_Territory | CCmpPosition | |
m_TurretParent | CCmpPosition | |
m_TurretPosition | CCmpPosition | |
m_Turrets | CCmpPosition | |
m_X | CCmpPosition | |
m_Y | CCmpPosition | |
m_Z | CCmpPosition | |
MoveAndTurnTo(entity_pos_t x, entity_pos_t z, entity_angle_t ry) | CCmpPosition | inlinevirtual |
MoveOutOfWorld() | CCmpPosition | inlinevirtual |
MoveTo(entity_pos_t x, entity_pos_t z) | CCmpPosition | inlinevirtual |
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
PITCH enum value | CCmpPosition | |
PITCH_ROLL enum value | CCmpPosition | |
ROLL enum value | CCmpPosition | |
Serialize(ISerializer &serialize) | CCmpPosition | inlinevirtual |
SetActorFloating(bool flag) | CCmpPosition | inlinevirtual |
SetConstructionProgress(fixed progress) | CCmpPosition | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetFloating(bool flag) | CCmpPosition | inlinevirtual |
SetHeightFixed(entity_pos_t y) | CCmpPosition | inlinevirtual |
SetHeightOffset(entity_pos_t dy) | CCmpPosition | inlinevirtual |
SetHeightRelative(bool relative) | CCmpPosition | inlinevirtual |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetTurretParent(entity_id_t id, const CFixedVector3D &offset) | CCmpPosition | inlinevirtual |
SetXZRotation(entity_angle_t x, entity_angle_t z) | CCmpPosition | inlinevirtual |
SetYRotation(entity_angle_t y) | CCmpPosition | inlinevirtual |
TurnTo(entity_angle_t y) | CCmpPosition | inlinevirtual |
UpdateMessageSubscriptions() | CCmpPosition | inlineprivate |
UpdateTurretPosition() | CCmpPosition | inlinevirtual |
UpdateXZRotation() | CCmpPosition | inlineprivate |
UPRIGHT enum value | CCmpPosition | |
~IComponent() | IComponent | virtual |