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UniDoubler.h
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not
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// called from within another unidoubler execution (now that's just asking for
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// trouble)
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#if defined(UNIDOUBLER_HEADER) && !defined(IN_UNIDOUBLER)
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#define IN_UNIDOUBLER
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// When compiling CStr.cpp with PCH, the unidoubler stuff gets rather
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// confusing because of all the nested inclusions, but this makes it work:
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#undef CStr
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// First, set up the environment for the Unicode version
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#define _UNICODE
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#define CStr CStrW
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#define tstring wstring
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#define tchar wchar_t
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#define _T(t) L ## t
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// Include the unidoubled file
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#include UNIDOUBLER_HEADER
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// Clean up all the macros
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#undef _UNICODE
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#undef CStr
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#undef tstring
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#undef tchar
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#undef _T
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// Now include the 8-bit version under the name CStr8
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#define CStr CStr8
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#define tstring string
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#define tchar char
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#define _T(t) t
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#include UNIDOUBLER_HEADER
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// Clean up the macros again, to minimise namespace pollution
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#undef CStr
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#undef tstring
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#undef tchar
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#undef _T
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// To please the file that originally include CStr.h, make CStr an alias for CStr8:
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#define CStr CStr8
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#undef IN_UNIDOUBLER
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#undef UNIDOUBLER_HEADER
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#endif
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