22 #ifndef INCLUDED_TERRAIN 23 #define INCLUDED_TERRAIN void ReleaseData()
Definition: Terrain.cpp:59
CStr8 GetMovementClass(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:106
A simple fixed-point number class.
Definition: Fixed.h:115
void MakeDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1, int dirtyFlags)
Definition: Terrain.cpp:651
CTerrain()
Definition: Terrain.cpp:43
const ssize_t TERRAIN_TILE_SIZE
metres [world space units] per tile in x and z
Definition: Terrain.h:40
SColor4ub m_BaseColor
Definition: Terrain.h:177
uint16_t u16
Definition: types.h:38
float GetMaxX() const
Definition: Terrain.h:73
CBoundingBoxAligned GetVertexesBound(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1)
Returns a 3D bounding box encompassing the given vertex range (inclusive)
Definition: Terrain.cpp:698
void SetHeightMap(u16 *heightmap)
Definition: Terrain.cpp:628
void CalcPosition(ssize_t i, ssize_t j, CVector3D &pos) const
Definition: Terrain.cpp:119
Definition: Vector3D.h:28
ssize_t GetVerticesPerSide() const
Definition: Terrain.h:65
bool GetTriangulationDir(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:480
float GetMinZ() const
Definition: Terrain.h:72
float GetExactGroundLevel(float x, float z) const
Definition: Terrain.cpp:406
CPatch * m_Patches
Definition: Terrain.h:173
SColor4ub GetBaseColor() const
Definition: Terrain.h:156
fixed GetExactSlopeFixed(fixed x, fixed z) const
Definition: Terrain.cpp:343
void CalcNormal(ssize_t i, ssize_t j, CVector3D &normal) const
Definition: Terrain.cpp:145
void SetBaseColor(SColor4ub color)
Definition: Terrain.h:158
Definition: HeightMipmap.h:38
void CalcPositionFixed(ssize_t i, ssize_t j, CFixedVector3D &pos) const
Definition: Terrain.cpp:131
fixed GetSlopeFixed(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:324
float X
Definition: Vector3D.h:31
const float HEIGHT_SCALE
metres per u16 height unit
Definition: Terrain.h:46
static void CalcFromPosition(float x, float z, ssize_t &i, ssize_t &j)
Definition: Terrain.h:126
CMiniPatch * GetTile(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:299
ssize_t GetTilesPerSide() const
Definition: Terrain.h:67
CHeightMipmap m_HeightMipmap
Definition: Terrain.h:179
Definition: FixedVector3D.h:24
void InitialisePatches()
Definition: Terrain.cpp:613
bool IsOnMap(float x, float z) const
Definition: Terrain.h:76
bool Initialize(ssize_t patchesPerSide, const u16 *ptr)
Definition: Terrain.cpp:71
intptr_t ssize_t
Definition: wposix_types.h:82
fixed GetExactGroundLevelFixed(fixed x, fixed z) const
Definition: Terrain.cpp:451
float GetFilteredGroundLevel(float x, float z, float radius) const
Definition: Terrain.cpp:395
void CalcNormalFixed(ssize_t i, ssize_t j, CFixedVector3D &normal) const
Definition: Terrain.cpp:192
Definition: MiniPatch.h:31
fixed GetVertexGroundLevelFixed(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:316
CPatch * GetPatch(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:284
Definition: BoundingBoxAligned.h:35
u16 * m_Heightmap
Definition: Terrain.h:175
float GetMinX() const
Definition: Terrain.h:71
float GetVertexGroundLevel(ssize_t i, ssize_t j) const
Definition: Terrain.cpp:309
float GetMaxZ() const
Definition: Terrain.h:74
float Z
Definition: Vector3D.h:31
void Resize(ssize_t size)
Definition: Terrain.cpp:501
u16 * GetHeightMap() const
Definition: Terrain.h:107
static void CalcFromPosition(const CVector3D &pos, ssize_t &i, ssize_t &j)
Definition: Terrain.h:120
ssize_t GetPatchesPerSide() const
Definition: Terrain.h:69
~CTerrain()
Definition: Terrain.cpp:51
ssize_t m_MapSizePatches
Definition: Terrain.h:171
const CHeightMipmap & GetHeightMipmap() const
Definition: Terrain.h:160
const ssize_t HEIGHT_UNITS_PER_METRE
number of u16 height units per metre
Definition: Terrain.h:43
CVector3D CalcExactNormal(float x, float z) const
Definition: Terrain.cpp:236
ssize_t m_MapSize
Definition: Terrain.h:169