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SkeletonAnim.h
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1 /* Copyright (C) 2016 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * Instance of CSkeletonAnimDef for application onto a model
20  */
21 
22 #ifndef INCLUDED_SKELETONANIM
23 #define INCLUDED_SKELETONANIM
24 
26 
27 class CSkeletonAnimDef;
28 
29 
30 ////////////////////////////////////////////////////////////////////////////////////////
31 // CSkeletonAnim: an instance of a CSkeletonAnimDef, for application onto a model
33 {
34 public:
35  // the name of the action which uses this animation (e.g. "idle")
36  CStr m_Name;
37  // the ID of this animation, to sync between props.
38  CStr m_ID = "";
39  // frequency of the animation
41  // the raw animation frame data; may be NULL if this is a static 'animation'
43  // speed at which this animation runs, as a factor of the AnimDef default speed
44  // (treated as 0 if m_AnimDef == NULL)
45  float m_Speed;
46  // Times during the animation at which the interesting bits happen,
47  // as msec times in the range [0, AnimDef->GetDuration],
48  // or special value -1 if unspecified.
49  // ActionPos is used for melee hits, projectile launches, etc.
50  // ActionPos2 is used for loading projectile ammunition.
51  float m_ActionPos;
52  float m_ActionPos2;
53  float m_SoundPos;
54  // object space bounds of the model when this animation is applied to it
56 };
57 
58 #endif
int m_Frequency
Definition: SkeletonAnim.h:40
CStr m_Name
Definition: SkeletonAnim.h:36
CStr m_ID
Definition: SkeletonAnim.h:38
CSkeletonAnimDef * m_AnimDef
Definition: SkeletonAnim.h:42
float m_ActionPos2
Definition: SkeletonAnim.h:52
Definition: SkeletonAnimDef.h:44
float m_SoundPos
Definition: SkeletonAnim.h:53
CBoundingBoxAligned m_ObjectBounds
Definition: SkeletonAnim.h:55
float m_ActionPos
Definition: SkeletonAnim.h:51
Definition: BoundingBoxAligned.h:35
float m_Speed
Definition: SkeletonAnim.h:45
Definition: SkeletonAnim.h:32