Particle emitter.
Definition: ParticleEmitter.h:67
Billboard sprite overlay, with world-space coordinates, rendered on top of all other objects...
Definition: Overlay.h:136
Textured line overlay, with world-space coordinates, rendered in the world onto the terrain...
Definition: Overlay.h:61
Abstract base class for graphical objects that are used by units, or as props attached to other CMode...
Definition: ModelAbstract.h:36
Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap...
Definition: LOSTexture.h:32
Maintains the territory boundary texture, used for rendering and for the minimap. ...
Definition: TerritoryTexture.h:29
virtual void EnumerateObjects(const CFrustum &frustum, SceneCollector *c)=0
Send all objects that can be seen when rendering the given frustum to the scene collector.