23 #ifndef INCLUDED_RENDERER 24 #define INCLUDED_RENDERER 49 class RenderPathVertexShader;
62 #define g_Renderer CRenderer::GetSingleton() 119 void Reset() { memset(
this, 0,
sizeof(*
this)); }
179 bool Open(
int width,
int height);
182 void Resize(
int width,
int height);
Render animated models using a ShaderRenderModifier.
Definition: HWLightingModelRenderer.h:35
bool m_ARBProgram
Definition: Renderer.h:165
Definition: Renderer.h:81
~CRenderer()
Definition: Renderer.cpp:480
ERenderMode m_TerrainRenderMode
Definition: Renderer.h:413
void SetDisplayTerrainPriorities(bool enabled)
Definition: Renderer.h:269
Definition: DecalRData.h:31
void ReloadShaders()
Definition: Renderer.cpp:557
void SetClearColor(SColor4ub color)
Definition: Renderer.cpp:876
bool m_ARBProgramShadow
Definition: Renderer.h:150
size_t m_ModelTris
Definition: Renderer.h:127
bool m_VBO
Definition: Renderer.h:164
Definition: Renderer.h:98
void ResetState()
Resets the render state to default, that was before a game started.
Definition: Renderer.cpp:2123
Definition: Renderer.h:59
int m_Height
Definition: Renderer.h:411
void RenderParticles(int cullGroup)
Definition: Renderer.cpp:1414
Line-based overlay, with world-space coordinates, rendered in the world potentially behind other obje...
Definition: Overlay.h:35
ERenderMode GetTerrainRenderMode() const
Definition: Renderer.h:261
bool m_Shadows
Definition: Renderer.h:169
CTimeManager & GetTimeManager()
Definition: Renderer.cpp:2103
Particle emitter.
Definition: ParticleEmitter.h:67
bool m_ShowSky
Definition: Renderer.h:158
void SetLightEnv(CLightEnv *lightenv)
Definition: Renderer.h:254
bool m_WaterUgly
Definition: Renderer.h:141
friend class ShaderInstancingModelRenderer
Definition: Renderer.h:353
size_t m_WaterTris
Definition: Renderer.h:125
SViewPort m_Viewport
Definition: Renderer.h:419
CullGroup
Definition: Renderer.h:94
Definition: Renderer.h:87
bool m_WaterShadows
Definition: Renderer.h:146
void ComputeReflectionCamera(CCamera &camera, const CBoundingBoxAligned &scissor) const
Definition: Renderer.cpp:1102
void Resize(int width, int height)
Definition: Renderer.cpp:659
void EnumCaps()
Definition: Renderer.cpp:493
bool m_SmoothLOS
Definition: Renderer.h:157
Definition: Renderer.h:99
static RenderPath GetRenderPathByName(const CStr &name)
Definition: Renderer.cpp:836
Definition: Renderer.h:59
Definition: Renderer.h:84
Definition: Renderer.h:56
void ComputeRefractionCamera(CCamera &camera, const CBoundingBoxAligned &scissor) const
Definition: Renderer.cpp:1141
void RenderModels(const CShaderDefines &context, int cullGroup)
Definition: Renderer.cpp:975
Billboard sprite overlay, with world-space coordinates, rendered on top of all other objects...
Definition: Overlay.h:136
bool m_WaterFancyEffects
Definition: Renderer.h:142
CCamera m_CullCamera
m_CullCamera: determines the frustum for culling and shadowmap calculations
Definition: Renderer.h:433
void RenderPatches(const CShaderDefines &context, int cullGroup)
Definition: Renderer.cpp:919
void RecomputeSystemShaderDefines()
Definition: Renderer.cpp:541
void SetSceneCamera(const CCamera &viewCamera, const CCamera &cullCamera)
Set up the camera used for rendering the next scene; this includes setting OpenGL state like viewport...
Definition: Renderer.cpp:1682
CFontManager & GetFontManager()
Definition: Renderer.cpp:2118
bool m_ARBProgramShadow
Definition: Renderer.h:166
void SetViewport(const SViewPort &)
Definition: Renderer.cpp:1692
CRenderer()
Definition: Renderer.cpp:413
float v1
Definition: Renderer.h:447
bool m_Postproc
Definition: Renderer.h:159
friend class PolygonSortModelRenderer
Definition: Renderer.h:347
CShaderDefines m_SystemShaderDefines
Definition: Renderer.h:417
friend class FixedFunctionModelRenderer
Definition: Renderer.h:345
Definition: Renderer.h:85
bool m_DisplayTerrainPriorities
Enable rendering of terrain tile priority text overlay, for debugging.
Definition: Renderer.h:470
Definition: Material.h:28
const Caps & GetCapabilities() const
GetCapabilities: Return which OpenGL capabilities are available and enabled.
Definition: Renderer.h:331
Definition: Renderer.h:83
Public API for simulation system.
Definition: Simulation2.h:47
static CStr GetRenderPathName(RenderPath rp)
Definition: Renderer.cpp:826
Definition: Vector4D.h:28
CVertexBuffer: encapsulation of ARB_vertex_buffer_object, also supplying some additional functionalit...
Definition: VertexBuffer.h:55
This interface accepts renderable objects.
Definition: Scene.h:83
CCamera m_ViewCamera
m_ViewCamera: determines the eye position for rendering
Definition: Renderer.h:426
Render non-animated (but potentially moving) models using a ShaderRenderModifier. ...
Definition: InstancingModelRenderer.h:35
SkyManager * m_SkyManager
m_SkyManager: the SkyManager object used for sky textures and settings
Definition: Renderer.h:465
const CCamera & GetCullCamera() const
Definition: Renderer.h:292
CRendererInternals * m
Private data that is not needed by inline functions.
Definition: Renderer.h:407
Definition: TimeManager.h:26
bool m_WaterReflection
Definition: Renderer.h:145
float GetAspect() const
Definition: Renderer.h:197
bool m_WaterRealDepth
Definition: Renderer.h:143
float v0
Definition: Renderer.h:447
Texture manager with asynchronous loading and automatic DDS conversion/compression.
Definition: TextureManager.h:71
bool m_ForceAlphaTest
Definition: Renderer.h:154
RenderPath m_RenderPath
Definition: Renderer.h:148
void RenderTransparentModels(const CShaderDefines &context, int cullGroup, ETransparentMode transparentMode, bool disableFaceCulling)
Definition: Renderer.cpp:1010
Handle m_hCompositeAlphaMap
Definition: Renderer.h:444
void SetTerrainRenderMode(ERenderMode mode)
Definition: Renderer.h:259
size_t m_OverlayTris
Definition: Renderer.h:129
CMaterialManager & GetMaterialManager()
Definition: Renderer.cpp:2108
CLightEnv * m_LightEnv
Definition: Renderer.h:442
Textured line overlay, with world-space coordinates, rendered in the world onto the terrain...
Definition: Overlay.h:61
void DisplayFrustum()
Definition: Renderer.cpp:1641
void SetViewCamera(const CCamera &camera)
Definition: Renderer.h:289
Option
Definition: Renderer.h:75
Definition: Renderer.h:77
Definition: Renderer.h:56
Definition: Renderer.h:74
Definition: Renderer.h:90
float m_ShadowZBias
m_ShadowZBias: Z bias used when rendering shadows into a depth texture.
Definition: Renderer.h:480
bool GetOptionBool(enum Option opt) const
Definition: Renderer.cpp:741
friend class RenderPathVertexShader
Definition: Renderer.h:349
void RenderSubmissions(const CBoundingBoxAligned &waterScissor)
Definition: Renderer.cpp:1451
Class ModelRenderer: Abstract base class for all model renders.
Definition: ModelRenderer.h:104
Definition: Renderer.h:96
bool m_Particles
Definition: Renderer.h:152
bool m_VertexShader
Definition: Renderer.h:167
size_t m_BlendSplats
Definition: Renderer.h:131
bool m_Silhouettes
Definition: Renderer.h:156
Definition: PatchRData.h:38
Font manager: loads and caches bitmap fonts.
Definition: FontManager.h:29
void SetSimulation(CSimulation2 *simulation)
Set simulation context for rendering purposes.
Definition: Renderer.cpp:869
int m_ShadowMapSize
m_ShadowMapSize: Size of shadow map, or 0 for default.
Definition: Renderer.h:489
Definition: Renderer.h:110
Definition: Renderer.h:78
Definition: Renderer.h:137
bool m_PrettyWater
Definition: Renderer.h:170
SViewPort GetViewport()
Definition: Renderer.cpp:1698
Definition: Renderer.h:107
void UnloadAlphaMaps()
Definition: Renderer.cpp:2053
int GetWidth() const
Definition: Renderer.h:193
bool m_WaterRefraction
Definition: Renderer.h:144
struct CRenderer::@48 m_AlphaMapCoords[NumAlphaMaps]
Definition: Renderer.h:163
i64 Status
Error handling system.
Definition: status.h:171
static Status ReloadChangedFileCB(void *param, const VfsPath &path)
Definition: Renderer.cpp:2061
int m_CurrentCullGroup
Definition: Renderer.h:437
i64 Handle
`handle' representing a reference to a resource (sound, texture, etc.)
Definition: handle.h:41
Definition: Renderer.h:113
void Submit(CPatch *patch)
Submit a terrain patch that is part of the scene.
Definition: Renderer.cpp:1703
const CLightEnv & GetLightEnv()
Definition: Renderer.h:284
Definition: ParticleManager.h:29
int LoadAlphaMaps()
Definition: Renderer.cpp:1909
Definition: Renderer.h:117
RenderPath GetRenderPath() const
Definition: Renderer.h:188
static void RegisterScriptFunctions(ScriptInterface &scriptInterface)
bool m_PreferGLSL
Definition: Renderer.h:153
Definition: Renderer.h:97
void EndFrame()
Definition: Renderer.cpp:1606
bool m_Shadows
Definition: Renderer.h:139
CTextureManager & GetTextureManager()
Definition: Renderer.cpp:2083
void RenderSilhouettes(const CShaderDefines &context)
Definition: Renderer.cpp:1316
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
Definition: ShaderDefines.h:133
float u1
Definition: Renderer.h:447
TerrainRenderer & GetTerrainRenderer()
Definition: Renderer.cpp:2098
void MakeShadersDirty()
Definition: Renderer.cpp:2078
Definition: Renderer.h:82
bool m_ShadowAlphaFix
Definition: Renderer.h:149
float u0
Definition: Renderer.h:447
size_t m_Particles
Definition: Renderer.h:133
Definition: Renderer.h:79
friend class HWLightingModelRenderer
Definition: Renderer.h:350
int GetHeight() const
Definition: Renderer.h:195
Struct CRendererInternals: Truly hide data that is supposed to be hidden in this structure so it won'...
Definition: Renderer.cpp:253
Rectangular single-quad terrain overlay, in world space coordinates.
Definition: Overlay.h:149
ERenderMode
Definition: Renderer.h:56
friend class WaterRenderer
Definition: Renderer.h:355
Definition: Renderer.h:100
WaterManager * m_WaterManager
m_WaterManager: the WaterManager object used for water textures and settings (e.g.
Definition: Renderer.h:460
CShaderManager & GetShaderManager()
Definition: Renderer.cpp:2088
friend class SortModelRenderer
Definition: Renderer.h:348
Definition: Renderer.h:80
Definition: BoundingBoxAligned.h:35
bool Open(int width, int height)
Definition: Renderer.cpp:612
static size_t model
Definition: x86_x64.cpp:221
Scene & GetScene()
Return the scene that is currently being rendered.
Definition: Renderer.cpp:1881
WaterManager * GetWaterManager()
GetWaterManager: Return the renderer's water manager.
Definition: Renderer.h:299
CParticleManager & GetParticleManager()
Definition: Renderer.cpp:2093
ERenderMode GetModelRenderMode() const
Definition: Renderer.h:266
Definition: Renderer.h:86
ETransparentMode
Definition: Renderer.h:59
SkyManager * GetSkyManager()
GetSkyManager: Return the renderer's sky manager.
Definition: Renderer.h:306
void RenderShadowMap(const CShaderDefines &context)
Definition: Renderer.cpp:884
size_t m_TerrainTris
Definition: Renderer.h:123
Definition: PostprocManager.h:24
This interface describes a scene to the renderer.
Definition: Scene.h:52
void SubmitNonRecursive(CModel *model)
Submit a model that is part of the scene, without submitting attached models.
Definition: Renderer.cpp:1766
CShaderDefines GetSystemShaderDefines()
Definition: Renderer.h:320
ERenderMode m_ModelRenderMode
Definition: Renderer.h:415
void Reset()
Definition: Renderer.h:119
Definition: Renderer.h:91
void SetRenderPath(RenderPath rp)
Definition: Renderer.cpp:788
Definition: Renderer.h:68
Class TerrainRenderer: Render everything related to the terrain, especially patches and water...
Definition: TerrainRenderer.h:37
Definition: Singleton.h:34
float m_ClearColor[4]
Definition: Renderer.h:440
Definition: Renderer.h:89
Abstraction around a SpiderMonkey JSContext.
Definition: ScriptInterface.h:71
void SetOptionBool(enum Option opt, bool value)
Definition: Renderer.cpp:674
bool m_ShadowPCF
Definition: Renderer.h:151
Definition: MaterialManager.h:25
void RenderScene(Scene &scene)
Render the given scene immediately.
Definition: Renderer.cpp:1807
void RenderReflections(const CShaderDefines &context, const CBoundingBoxAligned &scissor)
Definition: Renderer.cpp:1175
Definition: Renderer.h:56
int m_Width
Definition: Renderer.h:409
const CCamera & GetViewCamera() const
Definition: Renderer.h:287
Class CLightEnv: description of a lighting environment - contains all the necessary parameters for re...
Definition: LightEnv.h:36
Definition: Renderer.h:76
RenderPath
Definition: Renderer.h:104
bool m_FragmentShader
Definition: Renderer.h:168
Stats m_Stats
Definition: Renderer.h:454
void SetObliqueFrustumClipping(CCamera &camera, const CVector4D &clipPlane) const
Definition: Renderer.cpp:1069
bool m_SkipSubmit
m_SkipSubmit: Disable the actual submission of rendering commands to OpenGL.
Definition: Renderer.h:497
Stats & GetStats()
Definition: Renderer.h:281
void RenderTextOverlays()
Render text overlays on top of the scene.
Definition: Renderer.cpp:1668
Definition: Renderer.h:95
Definition: Overlay.h:157
void SetModelRenderMode(ERenderMode mode)
Definition: Renderer.h:264
bool m_NoVBO
Definition: Renderer.h:138
Shader manager: loads and caches shader programs.
Definition: ShaderManager.h:42
bool m_GPUSkinning
Definition: Renderer.h:155
Scene * m_CurrentScene
Definition: Renderer.h:436
size_t m_DrawCalls
Definition: Renderer.h:121
void BeginFrame()
Definition: Renderer.cpp:852
void BindTexture(int unit, unsigned int tex)
Definition: Renderer.cpp:1889
Caps m_Caps
Definition: Renderer.h:450
struct CRenderer::Options m_Options
CPostprocManager & GetPostprocManager()
Definition: Renderer.cpp:2113
Definition: Renderer.h:59
Definition: Renderer.h:88
Class WaterManager: Maintain rendering-related water settings and textures Anything that affects game...
Definition: WaterManager.h:43
Definition: Renderer.h:101
bool m_DisplayFrustum
Definition: Renderer.h:160
void RenderRefractions(const CShaderDefines &context, const CBoundingBoxAligned &scissor)
Definition: Renderer.cpp:1255
Class SkyManager: Maintain sky settings and textures, and render the sky.
Definition: SkyManager.h:30