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RenderModifiers.h
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1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * RenderModifiers can affect the fragment stage behaviour of some
20  * ModelRenderers. This file defines some common RenderModifiers in
21  * addition to the base class.
22  *
23  * TODO: See comment in CRendererInternals::Models - we no longer use multiple
24  * subclasses of RenderModifier, so most of the stuff here is unnecessary
25  * abstraction which should probably be cleaned up.
26  */
27 
28 #ifndef INCLUDED_RENDERMODIFIERS
29 #define INCLUDED_RENDERMODIFIERS
30 
31 #include "ModelRenderer.h"
32 #include "graphics/ShaderProgram.h"
34 #include "graphics/Texture.h"
35 
36 class CLightEnv;
37 class CMatrix3D;
38 class CModel;
39 class ShadowMap;
40 
41 /**
42  * Class RenderModifier: Some ModelRenderer implementations provide vertex
43  * management behaviour but allow fragment stages to be modified by a plugged in
44  * RenderModifier.
45  *
46  * You should use RenderModifierPtr when referencing RenderModifiers.
47  */
49 {
50 public:
52  virtual ~RenderModifier() { }
53 
54  /**
55  * BeginPass: Setup OpenGL for the given rendering pass.
56  *
57  * Must be implemented by derived classes.
58  *
59  * @param pass The current pass number (pass == 0 is the first pass)
60  *
61  * @return The streamflags that indicate which vertex components
62  * are required by the fragment stages (see STREAM_XYZ constants).
63  */
64  virtual void BeginPass(const CShaderProgramPtr& shader) = 0;
65 
66  /**
67  * PrepareModel: Called before rendering the given model.
68  *
69  * Default behaviour does nothing.
70  *
71  * @param pass The current pass number (pass == 0 is the first pass)
72  * @param model The model that is about to be rendered.
73  */
74  virtual void PrepareModel(const CShaderProgramPtr& shader, CModel* model) = 0;
75 };
76 
77 
78 /**
79  * Class LitRenderModifier: Abstract base class for RenderModifiers that apply
80  * a shadow map.
81  * LitRenderModifiers expect the diffuse brightness in the primary color (instead of ambient + diffuse).
82  */
84 {
85 public:
88 
89  /**
90  * SetShadowMap: Set the shadow map that will be used for rendering.
91  * Must be called by the user of the RenderModifier.
92  *
93  * The shadow map must be non-null and use depth texturing, or subsequent rendering
94  * using this RenderModifier will fail.
95  *
96  * @param shadow the shadow map
97  */
98  void SetShadowMap(const ShadowMap* shadow);
99 
100  /**
101  * SetLightEnv: Set the light environment that will be used for rendering.
102  * Must be called by the user of the RenderModifier.
103  *
104  * @param lightenv the light environment (must be non-null)
105  */
106  void SetLightEnv(const CLightEnv* lightenv);
107 
108  const ShadowMap* GetShadowMap() const { return m_Shadow; }
109  const CLightEnv* GetLightEnv() const { return m_LightEnv; }
110 
111 private:
114 };
115 
116 /**
117  * A RenderModifier that sets uniforms and textures appropriately for rendering models.
118  */
120 {
121 public:
123 
124  // Implementation
125  void BeginPass(const CShaderProgramPtr& shader);
126  void PrepareModel(const CShaderProgramPtr& shader, CModel* model);
127 
128 private:
132 };
133 
134 #endif // INCLUDED_RENDERMODIFIERS
CShaderProgram::Binding m_BindingShadingColor
Definition: RenderModifiers.h:130
virtual ~RenderModifier()
Definition: RenderModifiers.h:52
virtual void PrepareModel(const CShaderProgramPtr &shader, CModel *model)=0
PrepareModel: Called before rendering the given model.
Class ShadowMap: Maintain the shadow map texture and perform necessary OpenGL setup, including matrix calculations.
Definition: ShadowMap.h:39
const CLightEnv * GetLightEnv() const
Definition: RenderModifiers.h:109
const CLightEnv * m_LightEnv
Definition: RenderModifiers.h:113
Definition: Matrix3D.h:33
virtual void BeginPass(const CShaderProgramPtr &shader)=0
BeginPass: Setup OpenGL for the given rendering pass.
CShaderProgram::Binding m_BindingInstancingTransform
Definition: RenderModifiers.h:129
const ShadowMap * m_Shadow
Definition: RenderModifiers.h:112
A RenderModifier that sets uniforms and textures appropriately for rendering models.
Definition: RenderModifiers.h:119
Class RenderModifier: Some ModelRenderer implementations provide vertex management behaviour but allo...
Definition: RenderModifiers.h:48
const ShadowMap * GetShadowMap() const
Definition: RenderModifiers.h:108
static size_t model
Definition: x86_x64.cpp:221
Represents a uniform attribute or texture binding.
Definition: ShaderProgram.h:105
Definition: Model.h:48
RenderModifier()
Definition: RenderModifiers.h:51
Class CLightEnv: description of a lighting environment - contains all the necessary parameters for re...
Definition: LightEnv.h:36
CShaderProgram::Binding m_BindingPlayerColor
Definition: RenderModifiers.h:131
std::shared_ptr< CShaderProgram > CShaderProgramPtr
Definition: ShaderProgramPtr.h:25
Class LitRenderModifier: Abstract base class for RenderModifiers that apply a shadow map...
Definition: RenderModifiers.h:83