Pyrogenesis  trunk
Quaternion.h
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17 
18 #ifndef INCLUDED_QUATERNION
19 #define INCLUDED_QUATERNION
20 
21 #include "Matrix3D.h"
22 #include "Vector3D.h"
23 
25 {
26 public:
28  float m_W;
29 
30 public:
31  CQuaternion();
32  CQuaternion(float x, float y, float z, float w);
33 
34  CQuaternion operator + (const CQuaternion &quat) const;
35  CQuaternion &operator += (const CQuaternion &quat);
36 
37  CQuaternion operator - (const CQuaternion &quat) const;
38  CQuaternion &operator -= (const CQuaternion &quat);
39 
40  CQuaternion operator * (const CQuaternion &quat) const;
41  CQuaternion &operator *= (const CQuaternion &quat);
42 
43  CQuaternion operator * (float factor) const;
44 
45  float Dot(const CQuaternion& quat) const;
46 
47  void FromEulerAngles (float x, float y, float z);
49 
50  // Convert the quaternion to matrix
51  CMatrix3D ToMatrix() const;
52  void ToMatrix(CMatrix3D& result) const;
53 
54  // Sphere interpolation
55  void Slerp(const CQuaternion& from, const CQuaternion& to, float ratio);
56 
57  // Normalised linear interpolation
58  void Nlerp(const CQuaternion& from, const CQuaternion& to, float ratio);
59 
60  // Create a quaternion from axis/angle representation of a rotation
61  void FromAxisAngle(const CVector3D& axis, float angle);
62 
63  // Convert the quaternion to axis/angle representation of a rotation
64  void ToAxisAngle(CVector3D& axis, float& angle);
65 
66  // Normalize this quaternion
67  void Normalize();
68 
69  // Rotate a vector by this quaternion. Assumes the quaternion is normalised.
70  CVector3D Rotate(const CVector3D& vec) const;
71 
72  // Calculate q^-1. Assumes the quaternion is normalised.
73  CQuaternion GetInverse() const;
74 };
75 
76 #endif
void FromEulerAngles(float x, float y, float z)
Definition: Quaternion.cpp:96
CQuaternion GetInverse() const
Definition: Quaternion.cpp:308
CQuaternion operator*(const CQuaternion &quat) const
Definition: Quaternion.cpp:64
CQuaternion & operator*=(const CQuaternion &quat)
Definition: Quaternion.cpp:72
CQuaternion()
Definition: Quaternion.cpp:26
Definition: Vector3D.h:28
float m_W
Definition: Quaternion.h:28
CVector3D Rotate(const CVector3D &vec) const
Definition: Quaternion.cpp:300
Definition: Matrix3D.h:33
CQuaternion & operator-=(const CQuaternion &quat)
Definition: Quaternion.cpp:58
CVector3D ToEulerAngles()
Definition: Quaternion.cpp:122
CQuaternion operator+(const CQuaternion &quat) const
Definition: Quaternion.cpp:36
void ToAxisAngle(CVector3D &axis, float &angle)
Definition: Quaternion.cpp:273
CMatrix3D ToMatrix() const
Definition: Quaternion.cpp:152
Definition: mongoose.cpp:420
float Dot(const CQuaternion &quat) const
Definition: Quaternion.cpp:87
CQuaternion & operator+=(const CQuaternion &quat)
Definition: Quaternion.cpp:44
CQuaternion operator-(const CQuaternion &quat) const
Definition: Quaternion.cpp:50
CVector3D m_V
Definition: Quaternion.h:27
Definition: Quaternion.h:24
void Normalize()
Definition: Quaternion.cpp:288
void FromAxisAngle(const CVector3D &axis, float angle)
Definition: Quaternion.cpp:260
void Nlerp(const CQuaternion &from, const CQuaternion &to, float ratio)
Definition: Quaternion.cpp:248
void Slerp(const CQuaternion &from, const CQuaternion &to, float ratio)
Definition: Quaternion.cpp:198