Pyrogenesis
trunk
|
#include "Pathfinding.h"
#include "HierarchicalPathfinder.h"
#include "PriorityQueue.h"
#include "graphics/Overlay.h"
#include "renderer/Scene.h"
Go to the source code of this file.
Classes | |
struct | TileID |
Represents the 2D coordinates of a tile. More... | |
struct | PathfindTile |
Tile data for A* computation. More... | |
struct | CircularRegion |
struct | PathfinderState |
class | LongPathfinder |
class | LongOverlay |
Terrain overlay for pathfinder debugging. More... | |
Macros | |
#define | ACCEPT_DIAGONAL_GAPS 0 |
Typedefs | |
typedef PriorityQueueHeap< TileID, PathCost, PathCost > | PriorityQueue |
typedef SparseGrid< PathfindTile > | PathfindTileGrid |
#define ACCEPT_DIAGONAL_GAPS 0 |
typedef SparseGrid<PathfindTile> PathfindTileGrid |
typedef PriorityQueueHeap<TileID, PathCost, PathCost> PriorityQueue |