Pyrogenesis  trunk
ICmpParticleManager.h
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1 /* Copyright (C) 2013 Wildfire Games.
2  * This file is part of 0 A.D.
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17 
18 #ifndef INCLUDED_ICMPPARTICLEMANAGER
19 #define INCLUDED_ICMPPARTICLEMANAGER
20 
22 
23 /**
24  * Minimal interface for particle rendering
25  */
27 {
28 public:
29 
30  /**
31  * Set whether particle rendering should use sim time
32  * If false, it uses real time and updates even during paused game
33  */
34  virtual void SetUseSimTime(bool flag) = 0;
35 
36  DECLARE_INTERFACE_TYPE(ParticleManager)
37 };
38 
39 #endif // INCLUDED_ICMPPARTICLEMANAGER
Definition: IComponent.h:33
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual void SetUseSimTime(bool flag)=0
Set whether particle rendering should use sim time If false, it uses real time and updates even durin...
Minimal interface for particle rendering.
Definition: ICmpParticleManager.h:26