Pyrogenesis  trunk
ICmpMotion.h
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPMOTION
19 #define INCLUDED_ICMPMOTION
20 
22 
23 /**
24  * Generic motion interface for entities with entirely self-contained motion
25  * e.g. projectiles and custom motion scripts.
26  * (Normal unit movement is handled by ICmpUnitMotion instead.)
27  */
28 class ICmpMotion : public IComponent
29 {
30 public:
32 };
33 
34 #endif // INCLUDED_ICMPMOTION
Definition: IComponent.h:33
Generic motion interface for entities with entirely self-contained motion e.g.
Definition: ICmpMotion.h:28
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23