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ICmpFootprint.h
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1 /* Copyright (C) 2017 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPFOOTPRINT
19 #define INCLUDED_ICMPFOOTPRINT
20 
22 
24 
25 class CFixedVector3D;
26 
27 /**
28  * Footprints - an approximation of the entity's shape, used for collision detection and for
29  * rendering selection outlines.
30  * A footprint is either a circle (of some radius) or square (of some width and depth (actually
31  * it's a rectangle)), horizontally aligned, extruded to a given height.
32  */
33 class ICmpFootprint : public IComponent
34 {
35 public:
36  enum EShape
37  {
40  };
41 
42  /**
43  * Return the shape of this footprint.
44  * Shapes are horizontal circles or squares, extended vertically upwards to make cylinders or boxes.
45  * @param[out] shape either CIRCLE or SQUARE
46  * @param[out] size0 if CIRCLE then radius, else width (size in X axis)
47  * @param[out] size1 if CIRCLE then radius, else depth (size in Z axis)
48  * @param[out] height size in Y axis
49  */
50  virtual void GetShape(EShape& shape, entity_pos_t& size0, entity_pos_t& size1, entity_pos_t& height) const = 0;
51 
52  /**
53  * GetShape wrapper for script calls.
54  * Returns { "type": "circle", "radius": 5.0, "height": 1.0 }
55  * or { "type": "square", "width": 5.0, "depth": 5.0, "height": 1.0 }
56  */
58 
59  /**
60  * Pick a sensible position to place a newly-spawned entity near this footprint,
61  * such that it won't be in an invalid (obstructed) location regardless of the spawned unit's
62  * orientation.
63  * @return the X and Z coordinates of the spawn point, with Y = 0; or the special value (-1, -1, -1) if there's no space
64  */
65  virtual CFixedVector3D PickSpawnPoint(entity_id_t spawned) const = 0;
66 
67  /**
68  * Pick a sensible position to place a newly-spawned entity near this footprint,
69  * at the intersection between the footprint passability and the entity one.
70  * @return the X and Z coordinates of the spawn point, with Y = 0; or the special value (-1, -1, -1) if there's no space
71  */
72  virtual CFixedVector3D PickSpawnPointBothPass(entity_id_t spawned) const = 0;
73 
74  DECLARE_INTERFACE_TYPE(Footprint)
75 };
76 
77 #endif // INCLUDED_ICMPFOOTPRINT
Definition: IComponent.h:33
A simple fixed-point number class.
Definition: Fixed.h:115
JS::Value GetShape_wrapper() const
GetShape wrapper for script calls.
Definition: ICmpFootprint.cpp:27
Config::Value_type Value
Definition: json_spirit_value.h:181
virtual CFixedVector3D PickSpawnPointBothPass(entity_id_t spawned) const =0
Pick a sensible position to place a newly-spawned entity near this footprint, at the intersection bet...
EShape
Definition: ICmpFootprint.h:36
Definition: ICmpFootprint.h:39
Definition: FixedVector3D.h:24
virtual void GetShape(EShape &shape, entity_pos_t &size0, entity_pos_t &size1, entity_pos_t &height) const =0
Return the shape of this footprint.
virtual CFixedVector3D PickSpawnPoint(entity_id_t spawned) const =0
Pick a sensible position to place a newly-spawned entity near this footprint, such that it won&#39;t be i...
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Definition: ICmpFootprint.h:38
Footprints - an approximation of the entity&#39;s shape, used for collision detection and for rendering s...
Definition: ICmpFootprint.h:33
Entity coordinate types.
u32 entity_id_t
Entity ID type.
Definition: Entity.h:23