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Classes | Namespaces | Functions
GUIRenderer.h File Reference
#include "graphics/ShaderTechnique.h"
#include "graphics/Texture.h"
#include "lib/res/handle.h"
#include "ps/CStr.h"
#include "ps/Shapes.h"
#include <vector>
#include "gui/CGUISprite.h"
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Classes

class  GUIRenderer::IGLState
 
struct  GUIRenderer::SDrawCall
 
class  GUIRenderer::DrawCalls
 

Namespaces

 GUIRenderer
 

Functions

void GUIRenderer::UpdateDrawCallCache (DrawCalls &Calls, const CStr &SpriteName, const CRect &Size, int CellID, std::map< CStr, CGUISprite * > &Sprites)
 
void GUIRenderer::Draw (DrawCalls &Calls, float Z)