18 #ifndef INCLUDED_FIXED_VECTOR3D 19 #define INCLUDED_FIXED_VECTOR3D 36 return (X == v.
X && Y == v.
Y && Z == v.
Z);
42 return (X != v.
X || Y != v.
Y || Z != v.
Z);
158 CheckCastOverflow(x,
i32, L
"Overflow in CFixedVector3D::Cross() part 4", L
"Underflow in CFixedVector3D::Cross() part 4")
159 CheckCastOverflow(y,
i32, L
"Overflow in CFixedVector3D::Cross() part 5", L
"Underflow in CFixedVector3D::Cross() part 5")
160 CheckCastOverflow(z,
i32, L
"Overflow in CFixedVector3D::Cross() part 6", L
"Underflow in CFixedVector3D::Cross() part 6")
182 CheckCastOverflow(sum,
i32, L
"Overflow in CFixedVector3D::Dot() part 3", L
"Underflow in CFixedVector3D::Dot() part 3")
190 #endif // INCLUDED_FIXED_VECTOR3D A simple fixed-point number class.
Definition: Fixed.h:115
int64_t i64
Definition: types.h:35
CFixedVector3D operator-(const CFixedVector3D &v) const
Vector subtraction.
Definition: FixedVector3D.h:52
#define FIXED_MUL_I64_I32_I32(a, b)
Definition: Fixed.h:36
fixed Length() const
Returns the length of the vector.
Definition: FixedVector3D.h:82
fixed Y
Definition: FixedVector3D.h:27
void Normalize()
Normalize the vector so that length is close to 1.
Definition: FixedVector3D.h:109
T GetInternalValue() const
Definition: Fixed.h:131
CFixedVector3D & operator-=(const CFixedVector3D &v)
Vector subtraction.
Definition: FixedVector3D.h:71
#define CheckSignedSubtractionOverflow(type, left, right, overflowWarning, underflowWarning)
Definition: Fixed.h:54
bool operator!=(const CFixedVector3D &v) const
Vector inequality.
Definition: FixedVector3D.h:40
uint64_t u64
Definition: types.h:40
void SetInternalValue(T n)
Definition: Fixed.h:132
bool operator==(const CFixedVector3D &v) const
Vector equality.
Definition: FixedVector3D.h:34
CFixedVector3D operator+(const CFixedVector3D &v) const
Vector addition.
Definition: FixedVector3D.h:46
CFixedVector3D operator-() const
Negation.
Definition: FixedVector3D.h:58
uint32_t u32
Definition: types.h:39
CFixedVector3D & operator+=(const CFixedVector3D &v)
Vector addition.
Definition: FixedVector3D.h:64
CFixedVector3D Cross(const CFixedVector3D &v)
Compute the cross product of this vector with another.
Definition: FixedVector3D.h:138
CFixedVector3D(fixed X, fixed Y, fixed Z)
Definition: FixedVector3D.h:31
Definition: FixedVector3D.h:24
u32 isqrt64(u64 n)
64-bit integer square root.
Definition: Sqrt.cpp:23
#define CheckSignedAdditionOverflow(type, left, right, overflowWarning, underflowWarning)
Definition: Fixed.h:60
CFixed MulDiv(CFixed m, CFixed d) const
Compute this*m/d.
Definition: Fixed.h:331
#define CheckU32CastOverflow(var, targetType, overflowWarning)
Definition: Fixed.h:72
int32_t i32
Definition: types.h:34
fixed Z
Definition: FixedVector3D.h:27
bool IsZero() const
Returns true if the number is precisely 0.
Definition: Fixed.h:199
fixed X
Definition: FixedVector3D.h:27
#define CheckUnsignedAdditionOverflow(result, operand, overflowWarning)
Definition: Fixed.h:76
CFixedVector3D()
Definition: FixedVector3D.h:29
void Normalize(fixed n)
Normalize the vector so that length is close to n.
Definition: FixedVector3D.h:124
fixed Dot(const CFixedVector3D &v)
Compute the dot product of this vector with another.
Definition: FixedVector3D.h:171
#define CheckCastOverflow(var, targetType, overflowWarning, underflowWarning)
Definition: Fixed.h:66