Pyrogenesis
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#include "ps/CStr.h"
Go to the source code of this file.
Functions | |
void | CONFIG_Init (const CmdLineArgs &args) |
Variables | |
bool | g_NoGLS3TC |
bool | g_NoGLAutoMipmap |
bool | g_NoGLVBO |
bool | g_PauseOnFocusLoss |
bool | g_RenderActors |
bool | g_Shadows |
bool | g_WaterUgly |
bool | g_WaterFancyEffects |
bool | g_WaterRealDepth |
bool | g_WaterRefraction |
bool | g_WaterReflection |
bool | g_WaterShadows |
bool | g_ShadowPCF |
bool | g_Particles |
bool | g_Silhouettes |
bool | g_ShowSky |
bool | g_PreferGLSL |
bool | g_PostProc |
bool | g_SmoothLOS |
float | g_Gamma |
CStr | g_RenderPath |
int | g_xres |
int | g_yres |
float | g_GuiScale |
bool | g_VSync |
bool | g_Quickstart |
bool | g_DisableAudio |
CStrW | g_CursorName |
const wchar_t | g_DefaultCursor [] |
void CONFIG_Init | ( | const CmdLineArgs & | args | ) |
CStrW g_CursorName |
const wchar_t g_DefaultCursor[] |
bool g_DisableAudio |
float g_Gamma |
float g_GuiScale |
bool g_NoGLAutoMipmap |
bool g_NoGLS3TC |
bool g_NoGLVBO |
bool g_Particles |
bool g_PauseOnFocusLoss |
bool g_PostProc |
bool g_PreferGLSL |
bool g_Quickstart |
bool g_RenderActors |
CStr g_RenderPath |
bool g_ShadowPCF |
bool g_Shadows |
bool g_ShowSky |
bool g_Silhouettes |
bool g_SmoothLOS |
bool g_VSync |
bool g_WaterFancyEffects |
bool g_WaterRealDepth |
bool g_WaterReflection |
bool g_WaterRefraction |
bool g_WaterShadows |
bool g_WaterUgly |
int g_xres |
int g_yres |