Pyrogenesis  trunk
Functions
CinemaManager.cpp File Reference
#include "precompiled.h"
#include <sstream>
#include <string>
#include "graphics/CinemaManager.h"
#include "graphics/Camera.h"
#include "graphics/GameView.h"
#include "gui/CGUI.h"
#include "gui/GUIutil.h"
#include "gui/GUIManager.h"
#include "gui/IGUIObject.h"
#include "lib/ogl.h"
#include "maths/MathUtil.h"
#include "maths/Quaternion.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/CStr.h"
#include "ps/Game.h"
#include "ps/GameSetup/Config.h"
#include "ps/Hotkey.h"
#include "ps/World.h"
#include "simulation2/components/ICmpCinemaManager.h"
#include "simulation2/components/ICmpOverlayRenderer.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/components/ICmpSelectable.h"
#include "simulation2/components/ICmpTerritoryManager.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/system/ComponentManager.h"
#include "simulation2/Simulation2.h"
#include "renderer/Renderer.h"
Include dependency graph for CinemaManager.cpp:

Functions

InReaction cinema_manager_handler (const SDL_Event_ *ev)
 

Function Documentation

InReaction cinema_manager_handler ( const SDL_Event_ ev)