Pyrogenesis  trunk
Classes
CCmpUnitRenderer.cpp File Reference
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpUnitRenderer.h"
#include "simulation2/MessageTypes.h"
#include "ICmpPosition.h"
#include "ICmpRangeManager.h"
#include "ICmpSelectable.h"
#include "ICmpVisibility.h"
#include "ICmpVisual.h"
#include "graphics/Frustum.h"
#include "graphics/ModelAbstract.h"
#include "graphics/ObjectEntry.h"
#include "graphics/Overlay.h"
#include "graphics/Unit.h"
#include "maths/BoundingSphere.h"
#include "maths/Matrix3D.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "renderer/Scene.h"
#include "tools/atlas/GameInterface/GameLoop.h"
Include dependency graph for CCmpUnitRenderer.cpp:

Classes

class  CCmpUnitRenderer
 Efficiently(ish) renders all the units in the world. More...
 
struct  CCmpUnitRenderer::SUnit