Pyrogenesis  trunk
ArchiveBuilder.h
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1 /* Copyright (C) 2014 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ARCHIVEBUILDER
19 #define INCLUDED_ARCHIVEBUILDER
20 
21 #include "lib/file/vfs/vfs.h"
22 #include "ps/CStr.h"
23 
24 /**
25  * Packages a mod's files into a distributable archive.
26  * This includes various game-specific knowledge on how to convert
27  * and cache certain files into more efficient formats (PNG -> DDS, etc).
28  */
30 {
31 public:
32  /**
33  * Initialise the archive builder for processing the given mod.
34  * Assumes no graphics code (especially tex_codec) has been initialised yet.
35  *
36  * @param mod path to data/mods/foo directory, containing files for conversion
37  * @param tempdir path to a writable directory for temporary files
38  */
39  CArchiveBuilder(const OsPath& mod, const OsPath& tempdir);
40 
42 
43  /**
44  * Add a mod which will be loaded but not archived, to provide
45  * files like textures.xml needed for the conversion.
46  * Added mods will be mounted with increasing priority.
47  * Typically this will be called with 'public', when packaging
48  * a user's mod.
49  * @param mod path to data/mods/foo directory, containing files for loading
50  */
51  void AddBaseMod(const OsPath& mod);
52 
53  /**
54  * Do all the processing and packing of files into the archive.
55  * @param archive path of .zip file to generate (will be overwritten if it exists)
56  * @param compress whether to compress the contents of the .zip file
57  */
58  void Build(const OsPath& archive, bool compress);
59 
60 private:
61  static Status CollectFileCB(const VfsPath& pathname, const CFileInfo& fileInfo, const uintptr_t cbData);
62 
64  std::vector<VfsPath> m_Files;
66  size_t m_NumBaseMods;
67 };
68 
69 #endif // INCLUDED_ARCHIVEBUILDER
Packages a mod&#39;s files into a distributable archive.
Definition: ArchiveBuilder.h:29
std::vector< VfsPath > m_Files
Definition: ArchiveBuilder.h:64
shared_ptr< IVFS > PIVFS
Definition: vfs.h:226
PIVFS m_VFS
Definition: ArchiveBuilder.h:63
void AddBaseMod(const OsPath &mod)
Add a mod which will be loaded but not archived, to provide files like textures.xml needed for the co...
Definition: ArchiveBuilder.cpp:54
size_t m_NumBaseMods
Definition: ArchiveBuilder.h:66
OsPath m_TempDir
Definition: ArchiveBuilder.h:65
Definition: path.h:77
void Build(const OsPath &archive, bool compress)
Do all the processing and packing of files into the archive.
Definition: ArchiveBuilder.cpp:61
i64 Status
Error handling system.
Definition: status.h:171
~CArchiveBuilder()
Definition: ArchiveBuilder.cpp:47
static Status CollectFileCB(const VfsPath &pathname, const CFileInfo &fileInfo, const uintptr_t cbData)
Definition: ArchiveBuilder.cpp:170
CArchiveBuilder(const OsPath &mod, const OsPath &tempdir)
Initialise the archive builder for processing the given mod.
Definition: ArchiveBuilder.cpp:31
Definition: file_system.h:41