/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // JSInterface_Entity.h // // // A JavaScript class representing a Pyrogenesis CVector3D object. // // Usage: Used when manipulating objects of class 'Vector3D' in JavaScript. #include "scripting/ScriptingHost.h" #include "maths/Vector3D.h" #ifndef INCLUDED_JSI_VECTOR3 #define INCLUDED_JSI_VECTOR3 namespace JSI_Vector3D { enum { component_x, component_y, component_z }; JSBool toString(JSContext* cx, uintN argc, jsval* vp); struct Vector3D_Info { IPropertyOwner* owner; void (IPropertyOwner::*updateFn)(); void (IPropertyOwner::*freshenFn)(); CVector3D* vector; Vector3D_Info(); Vector3D_Info(float x, float y, float z); Vector3D_Info(const CVector3D& copy); Vector3D_Info(CVector3D* attach, IPropertyOwner* _owner); Vector3D_Info(CVector3D* attach, IPropertyOwner* _owner, void(IPropertyOwner::*_updateFn)(void)); Vector3D_Info(CVector3D* attach, IPropertyOwner* _owner, void(IPropertyOwner::*_updateFn)(void), void(IPropertyOwner::*_freshenFn)(void)); ~Vector3D_Info(); }; extern JSClass JSI_class; extern JSPropertySpec JSI_props[]; extern JSFunctionSpec JSI_methods[]; JSBool getProperty(JSContext* cx, JSObject* obj, jsid id, jsval* vp); JSBool setProperty(JSContext* cx, JSObject* obj, jsid id, JSBool strict, jsval* vp); void finalize(JSContext* cx, JSObject* obj); JSBool construct(JSContext* cx, uintN argc, jsval* vp); void init(); } #endif