/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUICOLOR #define INCLUDED_GUICOLOR #include "graphics/Color.h" #include "ps/CStrForward.h" class CGUI; /** * Same as the CColor class, but this one can also parse colors predefined in the GUI page (such as "yellow"). */ struct CGUIColor : CColor { // Take advantage of compiler warnings if unintentionally copying this NONCOPYABLE(CGUIColor); // Defines move semantics so that the structs using the class can use it. MOVABLE(CGUIColor); CGUIColor() : CColor() {} CGUIColor(float r, float g, float b, float a) : CColor(r, g, b, a) {} /** * Load color depending on current GUI page. */ bool ParseString(const CGUI& pGUI, const CStr8& value, int defaultAlpha = 255); /** * Ensure that all users check for predefined colors. */ bool ParseString(const CStr8& value, int defaultAlpha = 255) = delete; }; #endif // INCLUDED_GUICOLOR