# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2023 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2023-07-28 07:09+0000\n" "PO-Revision-Date: 2023-07-28 07:09+0000\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:2 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the features " "available in this incomplete, under-development, alpha version of the game." msgstr "" #: gui/manual/intro.txt:4 msgid "[font=\"sans-bold-16\"]Graphics settings[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:5 msgid "" "You can switch between fullscreen and windowed mode by pressing Alt + Enter. In " "windowed mode, you can resize the window. If the game runs too slowly, you can change " "some settings in the options window: try disabling the “High-quality water effects” and" " “Shadows” options." msgstr "" #: gui/manual/intro.txt:7 msgid "[font=\"sans-bold-16\"]Playing the game[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:8 msgid "" "The controls and gameplay should be familiar to players of traditional real-time " "strategy (RTS) games. There are currently a lot of missing features and poorly-balanced" " stats – you will probably have to wait until a beta release for it to work well." msgstr "" #: gui/manual/intro.txt:10 msgid "Basic controls (by default):" msgstr "" #: gui/manual/intro.txt:11 msgid "• Left-click to select units" msgstr "" #: gui/manual/intro.txt:12 msgid "• Left-click-and-drag to select groups of units" msgstr "" #: gui/manual/intro.txt:13 msgid "• Right-click to order units to the target" msgstr "" #: gui/manual/intro.txt:14 msgid "• Arrow keys or WASD keys to move the camera" msgstr "" #: gui/manual/intro.txt:15 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera" msgstr "" #: gui/manual/intro.txt:16 msgid "• Mouse wheel, or “hotkey.camera.zoom.in” and “hotkey.camera.zoom.out” keys, to zoom" msgstr "" #: gui/manual/intro.txt:18 msgid "[font=\"sans-bold-16\"]Modes[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:19 msgid "The main menu gives access to two game modes:" msgstr "" #: gui/manual/intro.txt:20 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] – Play a sandbox game or " "against one or more computer players (AI). The default AI (Petra) is under development " "and may not always be up to date on the new features, but you can play the game with or" " against it nonetheless." msgstr "" #: gui/manual/intro.txt:21 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] – Play against human opponents " "over the internet." msgstr "" #: gui/manual/intro.txt:23 msgid "" "To set up a multiplayer game, one player must select the “Host game” option. The game " "uses UDP port 20595, so the host must configure their NAT/firewall/etc. to allow this. " "Other players can then select “Join game” and enter the host's IP address." msgstr "" #: gui/manual/intro.txt:25 msgid "[font=\"sans-bold-16\"]Game setup[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:26 msgid "In a multiplayer game, only the host can alter the game setup options." msgstr "" #: gui/manual/intro.txt:28 msgid "First, select what type of map you want to play:" msgstr "" #: gui/manual/intro.txt:29 msgid "" "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] – A map created automatically " "from a script" msgstr "" #: gui/manual/intro.txt:30 msgid "" "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] – A map created by map " "designers and with fixed civilizations" msgstr "" #: gui/manual/intro.txt:31 msgid "" "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] – A map created by map " "designers but where the civilizations can be chosen" msgstr "" #: gui/manual/intro.txt:33 msgid "" "Then the maps can be further filtered. The default maps are generally playable maps. " "Naval maps are maps where not all opponents can be reached over land and demo maps are " "maps used for testing purposes (generally not useful to play on). The “All Maps” filter" " shows all maps together in one list." msgstr "" #: gui/manual/intro.txt:35 msgid "" "Finally change the settings. For random maps this includes the number of players, the " "size of a map, etc. For scenarios you can only select who controls which player " "(decides where you start on the map etc.). The options are either a human player, an AI" " or no player at all (the opponent will just be idle)." msgstr "" #: gui/manual/intro.txt:37 msgid "When you are ready to start, click the “Start game” button." msgstr "" #: gui/manual/intro.txt:39 msgid "[font=\"sans-bold-16\"]Hotkeys[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:40 msgid "" "You may change hotkeys in [font=\"sans-bold-14\"]Options > Hotkeys[font=\"sans-14\"] to" " suit your liking." msgstr "" #: gui/manual/intro.txt:42 msgid "[font=\"sans-bold-14\"]Program-wide[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:43 msgid " hotkey.exit – Immediately close the game, without asking for confirmation" msgstr "" #: gui/manual/intro.txt:44 msgid " hotkey.togglefullscreen – Toggle between fullscreen and windowed" msgstr "" #: gui/manual/intro.txt:45 msgid " hotkey.console.toggle – Toggle console" msgstr "" #: gui/manual/intro.txt:46 msgid " hotkey.fps.toggle – Toggle frame counter (FPS)" msgstr "" #: gui/manual/intro.txt:47 msgid "" " hotkey.profile.toggle – Toggle real-time profiler (cycles through the displays of " "information)" msgstr "" #: gui/manual/intro.txt:48 msgid " hotkey.profile.save – Save current profiler data to “logs/profile.txt”" msgstr "" #: gui/manual/intro.txt:49 msgid "" " hotkey.screenshot – Take screenshot (in .png format, location is displayed in the top" " left of the GUI after the file has been saved, and can also be seen in the " "console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:50 msgid "" " hotkey.bigscreenshot – Take huge screenshot (6400×4800 pixels, in .bmp format, " "location is displayed in the top left of the GUI after the file has been saved, and can" " also be seen in the console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:51 msgid " hotkey.tab.next – Switch to the next tab" msgstr "" #: gui/manual/intro.txt:52 msgid " hotkey.tab.prev – Switch to the previous tab" msgstr "" #: gui/manual/intro.txt:54 msgid "[font=\"sans-bold-14\"]In Game[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:55 msgid "" " Double Left Click \\[on unit] – Select all of your units of the same kind on the " "screen (even if they're different ranks)" msgstr "" #: gui/manual/intro.txt:56 msgid "" " Triple Left Click \\[on unit] – Select all of your units of the same kind and the " "same rank on the screen" msgstr "" #: gui/manual/intro.txt:57 msgid "" " Alt + Double Left Click \\[on unit] – Select all your units of the same kind on the " "entire map (even if they have different ranks)" msgstr "" #: gui/manual/intro.txt:58 msgid "" " Alt + Triple Left Click \\[on unit] – Select all your units of the same kind and rank" " on the entire map" msgstr "" #: gui/manual/intro.txt:59 msgid " hotkey.quicksave – Quicksave" msgstr "" #: gui/manual/intro.txt:60 msgid " hotkey.quickload – Quickload" msgstr "" #: gui/manual/intro.txt:61 msgid " hotkey.session.gui.menu.toggle – Toggle menu" msgstr "" #: gui/manual/intro.txt:62 msgid " hotkey.timeelapsedcounter.toggle – Toggle time elapsed counter" msgstr "" #: gui/manual/intro.txt:63 msgid " hotkey.cancel – Close all dialogs (chat, menu)" msgstr "" #: gui/manual/intro.txt:64 msgid " hotkey.confirm – Open chat or send message" msgstr "" #: gui/manual/intro.txt:65 msgid " hotkey.teamchat – Send team chat" msgstr "" #: gui/manual/intro.txt:66 msgid " hotkey.privatechat – Chat with the previously selected private chat partner" msgstr "" #: gui/manual/intro.txt:67 msgid " hotkey.pause – Pause or resume the game" msgstr "" #: gui/manual/intro.txt:68 msgid "" " hotkey.session.kill – Delete currently selected unit(s)/structure(s), ask for " "confirmation" msgstr "" #: gui/manual/intro.txt:69 msgid "" " • With hotkey.session.noconfirmation – Immediately delete currently selected " "unit(s)/structure(s), without asking for confirmation" msgstr "" #: gui/manual/intro.txt:70 msgid "" " hotkey.selection.add – Modifier – add to selection (works with clicking and hotkeys, " "e.g. the idle hotkeys)" msgstr "" #: gui/manual/intro.txt:71 msgid "" " hotkey.selection.remove – Modifier – remove from selection (works with clicking and " "hotkeys, e.g. the idle hotkeys)" msgstr "" #: gui/manual/intro.txt:72 msgid "" " hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to " "selection." msgstr "" #: gui/manual/intro.txt:73 msgid " hotkey.selection.cancel – Unselect all units, cancel building placement." msgstr "" #: gui/manual/intro.txt:74 msgid " hotkey.selection.idlebuilder – Select idle builder" msgstr "" #: gui/manual/intro.txt:75 msgid " hotkey.selection.idlewarrior – Select idle fighter" msgstr "" #: gui/manual/intro.txt:76 msgid " hotkey.selection.idleworker – Select idle worker (including citizen-soldiers)" msgstr "" #: gui/manual/intro.txt:77 msgid " hotkey.selection.idleunit – Select idle unit" msgstr "" #: gui/manual/intro.txt:78 msgid " hotkey.session.stop – Stop (halt) the currently selected units" msgstr "" #: gui/manual/intro.txt:79 msgid " hotkey.session.backtowork – The unit will go back to work" msgstr "" #: gui/manual/intro.txt:80 msgid " hotkey.session.unload – Unload the garrisoned units of the selected structure(s)" msgstr "" #: gui/manual/intro.txt:81 msgid "" " hotkey.selection.group.save.1 – Create control group 1 (by default, respectively 2,3," " ...) from the selected unit(s)/structure(s)" msgstr "" #: gui/manual/intro.txt:82 msgid " hotkey.selection.group.select.1 – Select the unit(s)/structure(s) in control group 1" msgstr "" #: gui/manual/intro.txt:83 msgid "" " hotkey.selection.group.add.1 – Add control group 1 (to 0) to the selected " "unit(s)/structure(s)" msgstr "" #: gui/manual/intro.txt:84 msgid "" " hotkey.camera.jump.set.1 – Mark the current camera position, for jumping back to " "later (by default, there are 4 possible positions)" msgstr "" #: gui/manual/intro.txt:85 msgid "" " hotkey.camera.jump.1 – Move the camera to a marked position. Jump back to the last " "location if the camera is already over the marked position" msgstr "" #: gui/manual/intro.txt:86 msgid "" " hotkey.session.queueunit.1, hotkey.session.queueunit.2, hotkey.session.queueunit.3, " "hotkey.session.queueunit.4, hotkey.session.queueunit.5, hotkey.session.queueunit.6, " "hotkey.session.queueunit.7 – With training structure selected. Add the 1st, 2nd, … unit" " shown to the training queue for all the selected structures" msgstr "" #: gui/manual/intro.txt:87 msgid "" " hotkey.session.highlightguarded with unit(s) selected – Highlight the " "unit(s)/structure(s) guarded by the selection" msgstr "" #: gui/manual/intro.txt:88 msgid "" " hotkey.session.highlightguarding with unit(s)/structure(s) selected – Highlight the " "unit(s) guarding the selection" msgstr "" #: gui/manual/intro.txt:89 msgid "" " highlightguarding.showstatusbars – See all status bars (which would also show the " "building progress)" msgstr "" #: gui/manual/intro.txt:90 msgid " hotkey.summary – Toggle summary window" msgstr "" #: gui/manual/intro.txt:91 msgid " hotkey.lobby – Show the multiplayer lobby in a dialog window" msgstr "" #: gui/manual/intro.txt:92 msgid " hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel" msgstr "" #: gui/manual/intro.txt:93 msgid " hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel" msgstr "" #: gui/manual/intro.txt:94 msgid " hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel" msgstr "" #: gui/manual/intro.txt:95 msgid " hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel" msgstr "" #: gui/manual/intro.txt:96 msgid " hotkey.structree – Toggle structure tree panel" msgstr "" #: gui/manual/intro.txt:97 msgid " hotkey.civinfo – Toggle civilization info panel" msgstr "" #: gui/manual/intro.txt:99 msgid "[font=\"sans-bold-14\"]Modify mouse action[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:100 msgid " hotkey.session.garrison + Right Click on structure – Garrison" msgstr "" #: gui/manual/intro.txt:101 msgid " hotkey.session.repair + Right Click on structure – Repair" msgstr "" #: gui/manual/intro.txt:102 msgid " hotkey.session.patrol + Right Click – Patrol" msgstr "" #: gui/manual/intro.txt:103 msgid " hotkey.session.queue + Right Click – Queue the move/build/gather/etc. order" msgstr "" #: gui/manual/intro.txt:104 msgid "" " hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of " "the order queue." msgstr "" #: gui/manual/intro.txt:105 msgid "" " hotkey.session.orderone + Right Click – Order one unit from the current selection to " "move/build/gather/etc. and unselect it. Used to quickly dispatch units with specific " "tasks" msgstr "" #: gui/manual/intro.txt:106 msgid "" " hotkey.session.batchtrain + Left Click when training units – Add units in batches " "(the batch size is 5 by default and can be changed in the options)" msgstr "" #: gui/manual/intro.txt:107 msgid "" " hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit to " "selection" msgstr "" #: gui/manual/intro.txt:108 msgid "" " hotkey.selection.remove + Left Click or Left Drag over unit on map – Remove unit from" " selection" msgstr "" #: gui/manual/intro.txt:109 msgid "" " hotkey.selection.militaryonly + Left Drag over units on map – Only select military " "units" msgstr "" #: gui/manual/intro.txt:110 msgid "" " hotkey.selection.nonmilitaryonly + Left Drag over units on map – Only select non-" "military units" msgstr "" #: gui/manual/intro.txt:111 msgid " hotkey.selection.idleonly + Left Drag over units on map – Only select idle units" msgstr "" #: gui/manual/intro.txt:112 msgid " hotkey.selection.woundedonly + Left Drag over units on map – Only select wounded units" msgstr "" #: gui/manual/intro.txt:113 msgid "" " hotkey.selection.singleselection – Modifier to select units individually, opposed to " "per formation." msgstr "" #: gui/manual/intro.txt:114 msgid "" " Right Click with a structure(s) selected – Set a rally point for units " "created/ungarrisoned from that structure" msgstr "" #: gui/manual/intro.txt:115 msgid "" " hotkey.session.garrison + Right Click with unit(s) selected – Garrison (If the cursor" " is over an own or allied structure)" msgstr "" #: gui/manual/intro.txt:116 msgid "" " hotkey.session.attack + Right Click with unit(s) selected – Attack (instead of " "another action)" msgstr "" #: gui/manual/intro.txt:117 msgid "" " hotkey.session.attackmove + Right Click with unit(s) selected – Attack move (by " "default all enemy units and structures along the way are targeted)" msgstr "" #: gui/manual/intro.txt:118 msgid "" " hotkey.session.attackmoveUnit + Right Click with unit(s) selected – Attack move, only" " units along the way are targeted" msgstr "" #: gui/manual/intro.txt:119 msgid "" " hotkey.session.capture + Right Click with unit(s) selected – Capture (instead of " "another action)" msgstr "" #: gui/manual/intro.txt:120 msgid "" " hotkey.session.snaptoedges + Mouse Move near structures – Align the new structure " "with an existing nearby structure" msgstr "" #: gui/manual/intro.txt:121 msgid " hotkey.session.flare + Right Click – Send a flare to your allies" msgstr "" #: gui/manual/intro.txt:123 msgid "[font=\"sans-bold-14\"]Overlays[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:124 msgid " hotkey.session.gui.toggle – Toggle the GUI" msgstr "" #: gui/manual/intro.txt:125 msgid " hotkey.session.devcommands.toggle – Toggle developer overlay (with developer options)" msgstr "" #: gui/manual/intro.txt:126 msgid "" " hotkey.wireframe – Toggle wireframe mode (press once to get wireframes overlaid over " "the textured models, twice to get just the wireframes colored by the textures, thrice " "to get back to normal textured mode)" msgstr "" #: gui/manual/intro.txt:127 msgid " hotkey.silhouettes – Toggle unit silhouettes (might give a small performance boost)" msgstr "" #: gui/manual/intro.txt:128 msgid " hotkey.session.diplomacycolors – Toggle diplomacy colors" msgstr "" #: gui/manual/intro.txt:129 msgid "" " hotkey.session.toggleattackrange – Toggle attack range visualizations of selected " "units and structures" msgstr "" #: gui/manual/intro.txt:130 msgid "" " hotkey.session.toggleaurasrange – Toggle aura range visualizations of selected units " "and structures" msgstr "" #: gui/manual/intro.txt:131 msgid " hotkey.session.togglehealrange – Toggle heal range visualizations of selected units" msgstr "" #: gui/manual/intro.txt:133 msgid "[font=\"sans-bold-14\"]Camera manipulation[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:134 msgid " hotkey.camera.up – Pan screen up" msgstr "" #: gui/manual/intro.txt:135 msgid " hotkey.camera.down – Pan screen down" msgstr "" #: gui/manual/intro.txt:136 msgid " hotkey.camera.left – Pan screen left" msgstr "" #: gui/manual/intro.txt:137 msgid " hotkey.camera.right – Pan screen right" msgstr "" #: gui/manual/intro.txt:138 msgid " hotkey.camera.rotate.up – Rotate camera to look upward" msgstr "" #: gui/manual/intro.txt:139 msgid " hotkey.camera.rotate.down – Rotate camera to look downward" msgstr "" #: gui/manual/intro.txt:140 msgid " hotkey.camera.rotate.cw – Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:141 msgid " hotkey.camera.rotate.ccw – Rotate camera counter-clockwise around terrain" msgstr "" #: gui/manual/intro.txt:142 msgid " hotkey.camera.rotate.wheel.cw – Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:143 msgid " hotkey.camera.rotate.wheel.ccw – Rotate camera counter-clockwise around terrain" msgstr "" #: gui/manual/intro.txt:144 msgid "" " hotkey.camera.follow – Follow the selected unit (move the camera to stop following " "the unit)" msgstr "" #: gui/manual/intro.txt:145 msgid " hotkey.camera.reset – Reset camera zoom and orientation" msgstr "" #: gui/manual/intro.txt:146 msgid "" " hotkey.camera.zoom.in, hotkey.camera.zoom.wheel.in – Zoom in (keep pressed for " "continuous zoom)" msgstr "" #: gui/manual/intro.txt:147 msgid "" " hotkey.camera.zoom.out, hotkey.camera.zoom.wheel.out – Zoom out (keep pressed for " "continuous zoom)" msgstr "" #: gui/manual/intro.txt:148 msgid " hotkey.camera.pan – Keep pressed and move the mouse to pan" msgstr "" #: gui/manual/intro.txt:150 msgid "[font=\"sans-bold-14\"]During Structure Placement[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:151 msgid " hotkey.session.rotate.ccw – Rotate structure 15 degrees counter-clockwise" msgstr "" #: gui/manual/intro.txt:152 msgid " hotkey.session.rotate.cw – Rotate structure 15 degrees clockwise" msgstr "" #: gui/manual/intro.txt:153 msgid " Left Drag – Rotate structure using mouse (foundation will be placed on mouse release)" msgstr "" #: gui/manual/intro.txt:155 msgid "[font=\"sans-bold-14\"]When loading a saved game[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:156 msgid " hotkey.cancel – Cancel" msgstr "" #: gui/manual/intro.txt:157 msgid "" " hotkey.session.savedgames.delete – Delete the selected saved game, ask for " "confirmation" msgstr "" #: gui/manual/intro.txt:158 msgid " • With hotkey.session.savedgames.noconfirmation – Don't ask for confirmation" msgstr "" #: gui/manual/manual.xml:(caption):13 msgid "Manual" msgstr "" #: gui/manual/manual.xml:(caption):21 msgid "Close" msgstr "" #: gui/manual/manual.xml:(caption):26 msgid "View Online" msgstr ""