The s must specify all the bones that may influence vertexes of skinned meshes. The is the name of the bone in the relevant modelling/animation program. The name is used to determine whether this applies to the data found in a given model file. must be the name of a bone in the standard_skeleton identified by . The hierarchy of bones is mostly irrelevant (though it makes sense to match the structure used by the modelling program) - the only effect is that the default (i.e. when none is specified for a given bone) is inherited from the parent node in this hierarchy.