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wdbg_heap.h
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1 /* Copyright (c) 2010 Wildfire Games
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
4  * a copy of this software and associated documentation files (the
5  * "Software"), to deal in the Software without restriction, including
6  * without limitation the rights to use, copy, modify, merge, publish,
7  * distribute, sublicense, and/or sell copies of the Software, and to
8  * permit persons to whom the Software is furnished to do so, subject to
9  * the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 /*
24  * improved debug heap using MS CRT
25  */
26 
27 #ifndef INCLUDED_WDBG_HEAP
28 #define INCLUDED_WDBG_HEAP
29 
30 // this module provides a more convenient interface to the MS CRT's
31 // debug heap checks. it also hooks into allocations to record the
32 // caller/owner information without requiring macros (which break code
33 // using placement new or member functions called free).
34 
35 /**
36  * enable or disable manual and automatic heap validity checking.
37  * (enabled by default during critical_init.)
38  **/
39 LIB_API void wdbg_heap_Enable(bool);
40 
41 /**
42  * check heap integrity.
43  * errors are reported by the CRT or via debug_DisplayError.
44  * no effect if called between wdbg_heap_Enable(false) and the next
45  * wdbg_heap_Enable(true).
46  **/
47 LIB_API void wdbg_heap_Validate();
48 
49 /**
50  * @return the total number of alloc and realloc operations thus far.
51  * used by the in-game profiler.
52  **/
53 LIB_API intptr_t wdbg_heap_NumberOfAllocations();
54 
55 #endif // #ifndef INCLUDED_WDBG_HEAP
LIB_API void wdbg_heap_Validate()
check heap integrity.
Definition: wdbg_heap.cpp:66
LIB_API void wdbg_heap_Enable(bool)
enable or disable manual and automatic heap validity checking.
Definition: wdbg_heap.cpp:41
LIB_API intptr_t wdbg_heap_NumberOfAllocations()
Definition: wdbg_heap.cpp:930