Pyrogenesis
trunk
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#include "graphics/Texture.h"
#include "lib/ogl.h"
#include "maths/Matrix3D.h"
#include "maths/Vector2D.h"
#include "ps/Shapes.h"
#include "renderer/VertexBufferManager.h"
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Classes | |
class | WaterManager |
Class WaterManager: Maintain rendering-related water settings and textures Anything that affects gameplay should go in CcmpWaterManager.cpp and passed to this (possibly as copy). More... | |