GLuint m_Texture
Definition: TerrainOverlay.h:200
Base class for (relatively) simple drawing of data onto terrain tiles, intended for debugging purpose...
Definition: TerrainOverlay.h:77
Contains pointers to various 'global' objects that are needed by the simulation code, to allow easy access without using real (evil) global variables.
Definition: SimContext.h:32
GLsizei m_TextureW
Definition: TerrainOverlay.h:201
float m_TexelsPerTile
Definition: TerrainOverlay.h:199
static void RenderOverlaysAfterWater(int cullGroup)
Draw all ITerrainOverlay objects that exist and that should be drawn after water. ...
Definition: TerrainOverlay.cpp:73
Base class for texture-based terrain overlays, with an arbitrary number of texels per terrain tile...
Definition: TerrainOverlay.h:174