Pyrogenesis  trunk
ReplayTurnManager.h
Go to the documentation of this file.
1 /* Copyright (C) 2017 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_REPLAYTURNMANAGER
19 #define INCLUDED_REPLAYTURNMANAGER
20 
21 #include "LocalTurnManager.h"
22 
23 /**
24  * Implementation of CLocalTurnManager for replay games.
25  */
27 {
28 public:
29  CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30 
31  void StoreReplayCommand(u32 turn, int player, const std::string& command);
32 
33  void StoreReplayTurnLength(u32 turn, u32 turnLength);
34 
35  void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
36 
37  void StoreFinalReplayTurn(u32 turn);
38 
39 private:
40  void NotifyFinishedUpdate(u32 turn) override;
41 
42  void DoTurn(u32 turn);
43 
44  void OnSyncError(u32 turn);
45 
46  // Contains the commands of every player on each turn
47  std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
48 
49  // Contains the length of every turn
50  std::map<u32, u32> m_ReplayTurnLengths;
51 
52  // Contains all replay hash values and weather or not the quick hash method was used
53  std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
54 };
55 
56 #endif // INCLUDED_REPLAYTURNMANAGER
Implementation of CTurnManager for offline games.
Definition: LocalTurnManager.h:26
void NotifyFinishedUpdate(u32 turn) override
Called when this client has finished a simulation update.
Definition: ReplayTurnManager.cpp:56
void DoTurn(u32 turn)
Definition: ReplayTurnManager.cpp:83
Replay log recorder interface.
Definition: Replay.h:30
void StoreFinalReplayTurn(u32 turn)
Definition: ReplayTurnManager.cpp:51
Public API for simulation system.
Definition: Simulation2.h:47
void StoreReplayCommand(u32 turn, int player, const std::string &command)
Definition: ReplayTurnManager.cpp:31
uint32_t u32
Definition: types.h:39
void StoreReplayTurnLength(u32 turn, u32 turnLength)
Definition: ReplayTurnManager.cpp:42
void StoreReplayHash(u32 turn, const std::string &hash, bool quick)
Definition: ReplayTurnManager.cpp:37
std::map< u32, std::pair< std::string, bool > > m_ReplayHash
Definition: ReplayTurnManager.h:53
void OnSyncError(u32 turn)
Definition: ReplayTurnManager.cpp:104
Implementation of CLocalTurnManager for replay games.
Definition: ReplayTurnManager.h:26
std::map< u32, std::vector< std::pair< player_id_t, std::string > > > m_ReplayCommands
Definition: ReplayTurnManager.h:47
std::map< u32, u32 > m_ReplayTurnLengths
Definition: ReplayTurnManager.h:50
CReplayTurnManager(CSimulation2 &simulation, IReplayLogger &replay)
Definition: ReplayTurnManager.cpp:26