Pyrogenesis  trunk
Classes | Variables
Renderer.cpp File Reference
#include "precompiled.h"
#include <map>
#include <set>
#include <algorithm>
#include <boost/algorithm/string.hpp>
#include "Renderer.h"
#include "lib/bits.h"
#include "lib/res/graphics/ogl_tex.h"
#include "lib/allocators/shared_ptr.h"
#include "maths/Matrix3D.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Game.h"
#include "ps/Profile.h"
#include "ps/Filesystem.h"
#include "ps/World.h"
#include "ps/Loader.h"
#include "ps/ProfileViewer.h"
#include "graphics/Camera.h"
#include "graphics/Decal.h"
#include "graphics/FontManager.h"
#include "graphics/GameView.h"
#include "graphics/LightEnv.h"
#include "graphics/LOSTexture.h"
#include "graphics/MaterialManager.h"
#include "graphics/Model.h"
#include "graphics/ModelDef.h"
#include "graphics/ParticleManager.h"
#include "graphics/Patch.h"
#include "graphics/ShaderManager.h"
#include "graphics/Terrain.h"
#include "graphics/Texture.h"
#include "graphics/TextureManager.h"
#include "renderer/HWLightingModelRenderer.h"
#include "renderer/InstancingModelRenderer.h"
#include "renderer/ModelRenderer.h"
#include "renderer/OverlayRenderer.h"
#include "renderer/ParticleRenderer.h"
#include "renderer/PostprocManager.h"
#include "renderer/RenderModifiers.h"
#include "renderer/ShadowMap.h"
#include "renderer/SilhouetteRenderer.h"
#include "renderer/SkyManager.h"
#include "renderer/TerrainOverlay.h"
#include "renderer/TerrainRenderer.h"
#include "renderer/TimeManager.h"
#include "renderer/VertexBufferManager.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/ScriptInterface.h"

Classes

struct  SScreenRect
 
class  CRendererStatsTable
 Class CRendererStatsTable: Implementation of AbstractProfileTable to display the renderer stats in-game. More...
 
struct  CRendererInternals
 Struct CRendererInternals: Truly hide data that is supposed to be hidden in this structure so it won't even appear in header files. More...
 
struct  CRendererInternals::Models
 Various model renderers. More...
 

Variables

bool g_GameRestarted
 

Variable Documentation

bool g_GameRestarted