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PreprocessorWrapper.h
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1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_PREPROCESSORWRAPPER
19 #define INCLUDED_PREPROCESSORWRAPPER
20 
21 #include "ps/Preprocessor.h"
22 #include "ps/CStr.h"
23 
24 class CShaderDefines;
25 
26 /**
27  * Convenience wrapper around CPreprocessor.
28  */
30 {
31 public:
32  void AddDefine(const char* name, const char* value);
33 
34  void AddDefines(const CShaderDefines& defines);
35 
36  bool TestConditional(const CStr& expr);
37 
38  CStr Preprocess(const CStr& input);
39 
40 private:
42 };
43 
44 #endif // INCLUDED_PREPROCESSORWRAPPER
CPreprocessor m_Preprocessor
Definition: PreprocessorWrapper.h:41
bool TestConditional(const CStr &expr)
Definition: PreprocessorWrapper.cpp:37
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
Definition: ShaderDefines.h:133
CStr Preprocess(const CStr &input)
Definition: PreprocessorWrapper.cpp:68
void AddDefines(const CShaderDefines &defines)
Definition: PreprocessorWrapper.cpp:30
void AddDefine(const char *name, const char *value)
Definition: PreprocessorWrapper.cpp:25
Convenience wrapper around CPreprocessor.
Definition: PreprocessorWrapper.h:29
This is a simplistic C/C++-like preprocessor.
Definition: Preprocessor.h:62
input
Definition: tests.py:115