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MiniPatch.h
Go to the documentation of this file.
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Definition of a single terrain tile
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*/
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#ifndef INCLUDED_MINIPATCH
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#define INCLUDED_MINIPATCH
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#include "
lib/res/handle.h
"
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#include "
graphics/TerrainTextureEntry.h
"
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///////////////////////////////////////////////////////////////////////////////
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// CMiniPatch: definition of a single terrain tile
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class
CMiniPatch
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{
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public
:
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// constructor
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CMiniPatch
();
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// texture applied to tile
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CTerrainTextureEntry
*
Tex
;
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// 'priority' of the texture - determines drawing order of terrain textures
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int
Priority
;
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CTerrainTextureEntry
*
GetTextureEntry
() {
return
Tex
; }
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int
GetPriority
() {
return
Priority
; }
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};
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#endif
CMiniPatch::GetTextureEntry
CTerrainTextureEntry * GetTextureEntry()
Definition:
MiniPatch.h:42
CMiniPatch::GetPriority
int GetPriority()
Definition:
MiniPatch.h:43
CTerrainTextureEntry
Definition:
TerrainTextureEntry.h:38
handle.h
CMiniPatch::Tex
CTerrainTextureEntry * Tex
Definition:
MiniPatch.h:38
TerrainTextureEntry.h
CMiniPatch::Priority
int Priority
Definition:
MiniPatch.h:40
CMiniPatch
Definition:
MiniPatch.h:31
CMiniPatch::CMiniPatch
CMiniPatch()
Definition:
MiniPatch.cpp:28
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