Pyrogenesis  trunk
Classes | Functions | Variables
MiniMap.cpp File Reference
#include "precompiled.h"
#include <math.h>
#include "MiniMap.h"
#include "graphics/GameView.h"
#include "graphics/LOSTexture.h"
#include "graphics/MiniPatch.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TerritoryTexture.h"
#include "gui/GUI.h"
#include "gui/GUIManager.h"
#include "lib/bits.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/ogl.h"
#include "lib/timer.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "ps/World.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpMinimap.h"
#include "simulation2/system/ParamNode.h"
Include dependency graph for MiniMap.cpp:

Classes

struct  MinimapUnitVertex
 

Functions

static unsigned int ScaleColor (unsigned int color, float x)
 
static void addVertex (const MinimapUnitVertex &v, VertexArrayIterator< u8[4]> &attrColor, VertexArrayIterator< float[2]> &attrPos)
 

Variables

bool g_GameRestarted = false
 
const u16 MAX_ENTITIES_DRAWN = 65535
 

Function Documentation

static void addVertex ( const MinimapUnitVertex v,
VertexArrayIterator< u8[4]> &  attrColor,
VertexArrayIterator< float[2]> &  attrPos 
)
inlinestatic
static unsigned int ScaleColor ( unsigned int  color,
float  x 
)
static

Variable Documentation

bool g_GameRestarted = false
const u16 MAX_ENTITIES_DRAWN = 65535