Pyrogenesis  trunk
LocalTurnManager.h
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1 /* Copyright (C) 2017 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
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7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_LOCALTURNMANAGER
19 #define INCLUDED_LOCALTURNMANAGER
20 
21 #include "TurnManager.h"
22 
23 /**
24  * Implementation of CTurnManager for offline games.
25  */
27 {
28 public:
29  CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30 
31  void OnSimulationMessage(CSimulationMessage* msg) override;
32 
33  void PostCommand(JS::HandleValue data) override;
34 
35 protected:
36  void NotifyFinishedOwnCommands(u32 turn) override;
37 
38  virtual void NotifyFinishedUpdate(u32 turn) override;
39 };
40 
41 #endif // INCLUDED_LOCALTURNMANAGER
Implementation of CTurnManager for offline games.
Definition: LocalTurnManager.h:26
void OnSimulationMessage(CSimulationMessage *msg) override
Called by networking code when a simulation message is received.
Definition: LocalTurnManager.cpp:51
CLocalTurnManager(CSimulation2 &simulation, IReplayLogger &replay)
Definition: LocalTurnManager.cpp:22
Replay log recorder interface.
Definition: Replay.h:30
void PostCommand(JS::HandleValue data) override
Called by simulation code, to add a new command to be distributed to all clients and executed soon...
Definition: LocalTurnManager.cpp:27
This file defines the base class of the turn managers for clients, local games and replays...
Definition: TurnManager.h:57
Public API for simulation system.
Definition: Simulation2.h:47
uint32_t u32
Definition: types.h:39
void NotifyFinishedOwnCommands(u32 turn) override
Called when this client has finished sending all its commands scheduled for the given turn...
Definition: LocalTurnManager.cpp:34
virtual void NotifyFinishedUpdate(u32 turn) override
Called when this client has finished a simulation update.
Definition: LocalTurnManager.cpp:39
Special message type for simulation commands.
Definition: NetMessage.h:113