Pyrogenesis  trunk
ICmpPlayer.h
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1 /* Copyright (C) 2011 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPPLAYER
19 #define INCLUDED_ICMPPLAYER
20 
22 
23 struct CColor;
24 class CFixedVector3D;
25 
26 /**
27  * Player data.
28  * (This interface only includes the functions needed by native code for loading maps,
29  * and for minimap rendering; most player interaction is handled by scripts instead.)
30  */
31 class ICmpPlayer : public IComponent
32 {
33 public:
34  virtual CColor GetColor() = 0;
35  virtual std::wstring GetCiv() = 0;
38 
39  virtual bool HasStartingCamera() = 0;
40 
42 };
43 
44 #endif // INCLUDED_ICMPPLAYER
Definition: IComponent.h:33
Definition: Shapes.h:36
virtual bool HasStartingCamera()=0
Definition: FixedVector3D.h:24
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual CFixedVector3D GetStartingCameraRot()=0
virtual std::wstring GetCiv()=0
virtual CFixedVector3D GetStartingCameraPos()=0
Player data.
Definition: ICmpPlayer.h:31
virtual CColor GetColor()=0