Pyrogenesis  trunk
ICmpPlayerManager.h
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1 /* Copyright (C) 2010 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPPLAYERMANAGER
19 #define INCLUDED_ICMPPLAYERMANAGER
20 
22 
23 /**
24  * Player manager. This maintains the list of players that exist in the game.
25  */
27 {
28 public:
29  virtual void AddPlayer(entity_id_t ent) = 0;
30 
31  virtual int32_t GetNumPlayers() = 0;
32 
33  virtual entity_id_t GetPlayerByID(int32_t id) = 0;
34 
35  DECLARE_INTERFACE_TYPE(PlayerManager)
36 };
37 
38 #endif // INCLUDED_ICMPPLAYERMANAGER
Definition: IComponent.h:33
virtual void AddPlayer(entity_id_t ent)=0
virtual entity_id_t GetPlayerByID(int32_t id)=0
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Player manager.
Definition: ICmpPlayerManager.h:26
virtual int32_t GetNumPlayers()=0
u32 entity_id_t
Entity ID type.
Definition: Entity.h:23