#include "lib/input.h"
#include "lib/frequency_filter.h"
#include <map>
Go to the source code of this file.
std::map<int32_t, bool> g_keys |
g_keys: Key states, indexed by SDLK* constants.
If an entry is true, it represents a pressed key. Updated by GlobalsInputHandler in response to key press/release events.
Indicates whether the mouse is focused on the game window (mouse positions should usually be considered inaccurate if this is false)
g_mouse_buttons: Mouse buttons states, indexed by SDL_BUTTON_* constants.
If an entry is true, it represents a pressed button. Updated by GlobalsInputHandler in response to mouse button up/down events.
Be aware that SDL_BUTTON_* constants start at 1. Therefore, g_mouse_buttons[0] is unused. The order of entries is: { unused, left, right, middle, wheel up, wheel down }