18 #ifndef INCLUDED_GAMESETUP 19 #define INCLUDED_GAMESETUP 70 extern void RenderGui(
bool RenderingState);
82 extern void MountMods(
const Paths& paths,
const std::vector<CStr>& mods);
94 #endif // INCLUDED_GAMESETUP bool InDevelopmentCopy()
Definition: GameSetup.cpp:1573
void RenderLogger(bool RenderingState)
Definition: GameSetup.cpp:1126
void Render()
Definition: GameSetup.cpp:201
Definition: GameSetup.h:41
void RenderCursor(bool RenderingState)
enable/disable rendering of the cursor - this does not hide cursor, but reverts to OS style ...
Definition: GameSetup.cpp:1131
Definition: GameSetup.h:56
void CancelLoad(const CStrW &message)
Definition: GameSetup.cpp:1554
void EarlyInit()
initialize global modules that are be needed before Init.
Definition: GameSetup.cpp:870
void RenderGui(bool RenderingState)
enable/disable rendering of the GUI (intended mainly for screenshots)
Definition: GameSetup.cpp:1121
Definition: GameSetup.h:52
Definition: GameSetup.h:45
void Shutdown(int flags)
Definition: GameSetup.cpp:721
std::vector< CStr > & GetMods(const CmdLineArgs &args, int flags)
Definition: GameSetup.cpp:407
void InitGraphics(const CmdLineArgs &args, int flags)
Definition: GameSetup.cpp:1000
void GUI_DisplayLoadProgress(int percent, const wchar_t *pending_task)
Definition: GameSetup.cpp:192
InitFlags
Definition: GameSetup.h:36
Definition: GameSetup.h:49
Definition: CmdLineArgs.h:24
Definition: GameSetup.h:64
Wrapper class for OS paths used by the game.
Definition: Paths.h:27
bool Init(const CmdLineArgs &args, int flags)
Returns true if successful, false if mods changed and restart_engine was called.
Definition: GameSetup.cpp:911
ShutdownFlags
Definition: GameSetup.h:59
void MountMods(const Paths &paths, const std::vector< CStr > &mods)
Definition: GameSetup.cpp:437