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gui
GUI.h
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/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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GUI Inclusion file
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--Overview--
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Include this file and it will include the whole GUI.
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--More info--
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Check TDD for GUI Engine Documentation
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*/
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#ifndef INCLUDED_GUI
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#define INCLUDED_GUI
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#include <map>
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#include <stddef.h>
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#include <string>
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#include <vector>
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#include "
ps/CStr.h
"
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#include "
CGUIList.h
"
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#include "
CGUISeries.h
"
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#include "
GUIbase.h
"
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#include "
GUItext.h
"
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#include "
GUIutil.h
"
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#include "
IGUIButtonBehavior.h
"
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#include "
IGUIObject.h
"
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#include "
IGUIScrollBarOwner.h
"
// Required by IGUIScrollBar
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#include "
IGUIScrollBar.h
"
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#include "
IGUITextOwner.h
"
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#endif // INCLUDED_GUI
CStr.h
IGUITextOwner.h
IGUIScrollBar.h
CGUISeries.h
CGUIList.h
IGUIObject.h
GUIbase.h
IGUIButtonBehavior.h
GUIutil.h
GUItext.h
IGUIScrollBarOwner.h
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